
A family of drawers for the things you can't pick up: power, Mekanism chemicals, Ars Nouveau Source, and whatever else your mods pipe around. Every one of them sits in your wall of drawers, takes the upgrades you already craft, and joins the Storage Controller like any other drawer. No new storage system to learn: if you know Functional Storage, you already know how to use this.

The foundations are built once, for every kind of drawer: the Storage Controller link, the upgrades, the framed variants, the probe support, the numbers past two billion. Each kind of drawer is built on top of them, and three are here:

The Energy Drawer holds Forge Energy the way a drawer holds cobblestone: a lot of it, in one block, right where you can see it.



Link your Energy Drawers to a Storage Controller with Functional Storage's Linking Tool, then put one cable on the controller: the whole wall charges and discharges as a single battery. The controller adds up the entire network, in 64 bits, so a wall of full drawers is shown as what it really holds.


With Mekanism installed, Chemical Drawers join the family. They are Functional Storage's fluid drawers for chemicals: the same 1x1, 1x2 and 2x2 layouts, the same capacities, the same upgrades.



With Ars Nouveau installed, the Source Drawer appears, and Ars treats it like a Source Jar: sourcelinks fill it, the Enchanting Apparatus and Imbuement Chamber draw from it, and on 1.21.1 relays link to it with the Dominion Wand. 32,000 Source unupgraded, over two billion with four Netherite upgrades, glowing with Ars's own Source behind a violet window.



Without Mekanism or Ars Nouveau, their drawers simply do not exist and nothing else changes: both are optional.

Every drawer has a framed version that wears any block you give it through Functional Storage's framing recipe, the same one you use for your framed item drawers. Cherry cabinets, quartz walls, copper panels: what the drawer holds still glows through the window.


Everything Functional Storage puts in a drawer's upgrade slots does what you would expect:
| Upgrade | On an Energy Drawer |
|---|---|
| Storage Upgrades (Copper to Netherite) | Multiply the capacity, all four slots count |
| Redstone Upgrade, comparator | A signal from 0 to 15 that follows the charge |
| Void Upgrade | Accepts power even when full, and discards the excess |
| Creative Vending Upgrade | An endless source of power |
| Configuration Tool | Hide the number, hide the cube, show a fill bar |
New: the Wireless Charger. Slot it into a drawer's utility slots and the wall keeps the tools, armour and offhand item of every player within 8 blocks charged. Range, rate and interval are all in the config.

| 1.21.1 | 1.20.1 | |
|---|---|---|
| Loader | NeoForge 21.1+ | Forge 47.2+ |
| Functional Storage | 1.5.7+ | 1.2.14+ |
| Titanium | required by Functional Storage too | required by Functional Storage too |
| Mekanism (optional) | 10.7+, for the Chemical Drawers | 10.4, for the Chemical Drawers |
| Ars Nouveau (optional) | 5.13+, for the Source Drawer | 4.12, for the Source Drawer |
Do I need Mekanism, Ars Nouveau or another mod? No. The Energy Drawer works with any mod that produces or uses Forge Energy. Mekanism adds the Chemical Drawers and Ars Nouveau the Source Drawer; without them, those drawers are simply not there.
Can I put it in my modpack? Yes, as long as you ship the published jar unmodified.
Fabric? Other versions? No Fabric: Functional Storage is NeoForge on 1.21.1 and Forge on 1.20.1, and so is this. Both versions have the same drawers; on 1.20.1, Ars Nouveau relays do not connect to the Source Drawer (Ars 4.12 only lets them feed its own machines).
Is every number configurable? Yes: capacities, how upgrades scale them, whether and how fast a drawer pushes power, everything about the Wireless Charger, and a switch to turn off any drawer your pack does not want.
Built on Functional Storage by Buuz135 and Rid, and on Titanium. Source code on GitHub. Found a bug or have an idea? Open an issue.