This mod adds a couple of enchantments that attempt to spice up your gameplay in both vanilla and heavily modded environment. Each enchantment aims to have a clear use cases without being plain stat stick.
All enchantments are expected to work on not just the player.
1: Halves the levels consumed when using anvil or enchanting table. Still requires the full level cost to perform the action.
2: Breeding cooldown of nearby animals is reduced. Nearby villager conversion also takes less time. (hint: try armor stand)
3: Grants Luck 3.
4: When being attacked from range of 4 or more blocks away, applies Glowing, Slowness and Judgement IV to the assaulter.
5: Increases effect duration for positive or neutral effects (even more from drinkable potions) and reduces duration of negative effects. When you have 5 or more effects on you, movement exhausts hunger at a much slower rate.
6: Reduce damage taken from attackers with more max health than you depending on how much more max health they have.
When the curse is put on a certain item, drinking Turtle Master potion significantly extends Resistance's duration and prevents Slowness from being applied, repairs your helmet while underwater and grants Water Breathing.