HyperRockets is a late-game Elytra movement mod that adds a full progression system of powerful custom rockets, each with unique crafting recipes, custom sounds, cooldowns, animations, and stronger flight boosts.
Instead of only using regular fireworks, HyperRockets gives players a proper upgrade path: start with basic coal-powered rockets, work your way through stronger elemental tiers, craft the powerful Infinite Core, and eventually create reusable infinite rockets for end-game travel.
HyperRockets adds multiple tiers of custom rockets, each stronger and faster than the last:





Each rocket has its own custom sound, visual style, cooldown, and use animation.
Most regular HyperRockets can be upgraded into Infinite Hyperrockets.
Infinite Hyperrockets:
These are designed as expensive late-game upgrades for players who want permanent, powerful Elytra mobility.

The Infinite Core is the main late-game block used to create infinite rockets.
It is crafted from rare items and acts as a special charging station. The Infinite Core can be placed in the world and interacted with.
To create an Infinite Hyperrocket:
For example:
Coal Powered Hyperrocket + Charged Infinite Core
= Infinite Coal Powered Hyperrocket
The same system works for the Fire Charged, Breeze, Ender, and Ancient Hyperrockets.
HyperRockets is built around progression. Each tier requires stronger materials and unlocks a better rocket.
The general progression is:
Coal Powered Hyperrocket
→ Fire Charged Hyperrocket
→ Breeze Powered Hyperrocket
→ Ender Powered Hyperrocket
→ Ancient Powered Hyperrocket
→ Infinite Hyperrockets / Tidal Hyperrocket
The goal is to make Elytra travel feel more rewarding by giving players meaningful upgrades instead of relying on one basic firework forever.
Each rocket has a cooldown based on its tier. Lower-tier rockets have longer cooldowns, while stronger rockets can be used more quickly.
This helps keep the rockets balanced while still making higher-tier rockets feel worth crafting.
Current cooldown progression:
Coal Powered Hyperrocket: 2 seconds
Fire Charged Hyperrocket: 1.5 seconds
Breeze Powered Hyperrocket: 1 second
Ender Powered Hyperrocket: 0.8 seconds
Ancient Powered Hyperrocket: 1 second
Tidal Hyperrocket: 0.5 seconds
The cooldown also controls the rocket’s use animation, so the item visually shows when it is ready to use again.
HyperRockets includes custom item animations and sound effects.
Rockets have:
The Ancient Hyperrocket has a special animated idle texture, making it stand out as one of the highest-tier rockets in the mod.
The mod includes custom recipes for all rocket tiers and the Infinite Core.
Some recipes are simple upgrades, while higher-tier rockets require rare materials from the Nether, End, Trial Chambers, and other late-game content.
Screenshots of the Infinite Core and Hyperrocket Recipes are included above.
Gunpowder Tiers:
Compressed Gunpowder: (Used for Coal Hyperrockets)

Extra Compressed Gunpowder: (Used for Fire Charged Hyperrockets)

Double Compressed Gunpowder: (Used for Breeze Powered Hyperrockets)

Triple Compressed Gunpowder: (Used for EnderPowered Hyperrockets)

Quadriple Compressed Gunpowder: (Used for Ancient Powered Hyperrockets)

HyperRockets expands Elytra travel with powerful custom rockets, animated items, custom sounds, cooldowns, and an end-game infinite rocket system. Craft stronger rockets, build the Infinite Core, charge it with a Totem of Undying, and upgrade your rockets into reusable infinite versions.
It is designed for players who want Elytra flight to feel more rewarding, more powerful, and more progression-based.