Fly at 400+ blocks/s with a 32-chunk view: no fog wall, no lag spikes.
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Vanilla can't load chunks quickly enough for aircraft or high-speed vehicles. Above 100 blocks/s, HVS stops transmitting full chunks and streams a compact Surface terrain layer instead: terrain, water, biomes, and the trees and buildings above ground. That's about 570 bytes per chunk, rendered with your resource pack and shaders. Below 80 blocks/s, vanilla terrain returns smoothly.
/hvs pmode): low (default), medium and high use 34%, 65–77% and 88–94% less bandwidth than the previous version.sfr), now 22.5% smaller:.sfr and never writes region files, so there are no massive world files (/hvsprebake)/hvs bake)Install HVS and Fabric API (Only for Fabric version) on both the server and every client, at the same version. Java 25 is required.
Start the server and fly. It works immediately, extracting terrain in the background.
(Recommended) Prebake the play area so initial flights are instant:
/hvsprebake here 256 square/hvs bakeAfter large builds, run /hvs refresh <radius> where you built.
(Recommended for multiplayer servers) Set /hvs pmode medium or high. Typical bandwidth per player in high-speed mode, flying straight at 200–400 blocks/s:
low: about 260–520 KiB/smedium: about 140–185 KiB/shigh: about 45 KiB/sTurning and entering high-speed mode briefly use more.
| Command | Permission | Function |
|---|---|---|
/hvsprebake here <radius> <square|circle> [mode] |
OP | Prebake around you (/hvsprebake status, cancel) |
/hvs bake [force|status|cancel] |
OP | Convert current region files |
/hvs refresh <radius> |
OP | Refresh terrain after building (max 64 chunks) |
/hvs compact |
OP | Combine refreshed terrain with the prebaked data |
/hvs enable|disable |
OP | Switch high-speed mode on or off, no restart |
/hvs pmode <low|medium|high> |
OP | Send mode: low (default), medium, high |
/hvs bandwidth <KiB/s|default> |
OP | Per-player bandwidth cap (vanilla chunks + HVS) |
/hvs border size <xKm> <zKm> |
OP | Rectangular play area |
/hvs stat enable|disable |
Everyone | Network usage overlay |
/hvs clientcache true|false |
Everyone | Local terrain cache |
| F9 | Everyone | Save a diagnostic report to logs/ |
Prebake modes: terrain (fastest), fast (default), exact (full lighting), legacy.
Prebaked size (exact): 6,400 km² ≈ 17.3 GB, 1,600 km² ≈ 4.3 GB of Surface data