Pre-industrial farming machinery for Minecraft. Process grain, wood, fluids, and rock the old-fashioned way: by hand for the early game, then with leashed animals walking in circles once you have a herd. Every recipe, time, and tier is data-driven, so modpacks can re-balance the entire mod from a datapack.
horsepowered:valid_worker tag)Grain to flour, bone to bonemeal, ore to dust, and any custom recipe you add. Recipes support a secondary output with a chance roll.
Logs into planks, planks into sticks, signs and trapdoors back into sticks. Reclaim your wood from anything craftable into sticks.
Seeds to seed oil, honeycomb to honey, ice to water, mud to dirt, kelp to dried kelp. The press has separate input and output tanks, so pipes can feed in one fluid and drain another without contamination.
A passive 2x2 multiblock with eight independent slots. No worker needed: it just dries items over time. Right-click to insert, right-click empty to retrieve. Hoppers can insert from any side (only items with a drying recipe go in) and extract from any side (only finished outputs come out, so partial dries are protected).
Built-in recipes: kelp to dried kelp, wet sponge to sponge, rotten flesh to leather, mud to dirt, clay to terracotta, and saplings to dead bush.
Stone-tier crushing station for rock-cycle conversions. Place a granite anvil and right-click a valid input with any stone-or-better pickaxe to crush. Each swing consumes pickaxe durability and player hunger; total swings per recipe scale with the crushingMultiplier config.
Built-in recipes: stone to cobblestone, deepslate to cobbled deepslate, basalt/blackstone/tuff to gravel, cobblestone/cobbled deepslate to gravel, gravel to sand, and sandstone/red sandstone for bonus sand.
A horse-powered Forge Energy source. Attach a worker, supply a redstone signal (a lever inside the walking ring works fine), and the Generator produces FE while the worker walks. Internal buffer of 100,000 FE pushes to any adjacent FE consumer.
Right-click any leashable worker to capture it into the saddle, then right-click a block to release it elsewhere. The saddle item shows a small 3D preview of the carried mob on top. Pairs naturally with the horse-powered machines for moving your trained workers around without leashes and fences.
Early-game item transport. Single-slot, runs at half the speed of a vanilla hopper, and crafted from sticks and planks. Same insertion and extraction behavior as a regular hopper, just slower and cheaper.
Creative-only FE source for testing. Holds up to Integer.MAX_VALUE energy and pushes to adjacent consumers every tick. Unbreakable and only obtainable in creative mode.
For energy generation, slot a Generator into the same setup and run a lever or comparator into it.
All recipe times, multipliers, exhaustion rates, energy rates, and tank sizes are in the config file. Recipes are data-driven, so packs can add, remove, or rebalance any conversion without code. Default behavior is preserved across versions whenever new fields are added.
Original mod by GoryMoon. Updated, expanded upon and maintained by Saereth.