HeyEMC is a mod inspired by the EMC-style system from ProjectE.
Its goal is to implement the simplest possible take on equivalent exchange: no energy production, no stolen items, just the game right in front of the trading system.
This is an early version. I plan to release more versions and improve some systems, and I'm counting on your feedback to make the mod better.
Energy is neither created nor destroyed. It is only transformed.
Gather enough energy to get every block you want!
All commands start with /heyemc and require operator permissions.
| Command | What it does |
|---|---|
/heyemc emc add <player> <amount> |
Adds EMC to a player |
/heyemc emc remove <player> <amount> |
Removes EMC from a player |
/heyemc emc set <player> <amount> |
Sets a player's EMC |
/heyemc emc get <player> |
Shows a player's EMC |
/heyemc emc test <player> <amount> |
Checks if a player has that much EMC |
| Command | What it does |
|---|---|
/heyemc setemc <emc> <item> |
Sets the EMC value of an item or tag |
/heyemc removeemc <item> |
Removes the EMC value of an item or tag |
/heyemc resetemc <item> |
Resets an item or tag to its default EMC value |
| Command | What it does |
|---|---|
/heyemc knowledge learn <player> <item> |
Adds an item to the player's system |
/heyemc knowledge unlearn <player> <item> |
Removes an item from the player's system |
/heyemc knowledge test <player> <item> |
Checks if the player has learned the item |
/heyemc knowledge clear <players> |
Clears all knowledge from the players |
All test options only check; they never change anything.