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HELM

HELM

MOD
Minecraft automation mod. Macros, pathfinding, combat, mining, farming. A better Baritone.
by vdcoolok
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Updated Oct 14, 2026
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Automation Create Farming Player Transport Processing
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HELM

Minecraft client automation for Fabric

Navigation. Movement. World interaction. Macros. Star History

What it does

HELM is a client side automation mod. Everything runs on your machine, nothing is sent to the server, and every command is typed in your own chat box.
Area What you get
Navigation goto any block, and keep going: the route is re-planned from wherever you actually end up
Movement Continuous walking with no gap at a step boundary, real sprinting, jumps, gaps, diagonals and drops
World Breaks what is in the way, places what is missing, picks the right tool, all without a keypress
Aiming Free look, so mining and placing never drag the camera around
Macros A readable script language for anything the commands do not already cover
Storage Everything you author lives in one readable folder inside your game directory
Full details of every feature are in
FULLYEXPLAINEDFEATURES.md. The one line index is in FEATURES.md.

Requirements

Version
Minecraft 26.2
Fabric Loader 0.19.3 or newer
Fabric API 0.161.0+26.2
Java 25
HELM is client only. It does not need to be installed on a server, and a server never sees a HELM command.

Commands

Type $ in the chat box, then the command. Anything starting with $ is handled by HELM and is never sent to the server.
$goto 120 64 -35
$stop
$help
Command What it does
$help List every command
$version Show the HELM version
$goto <x> <y> <z> Walk to a block position
$stop Stop walking
$set Open the settings picker
$set <name> [<value>] Show or change one setting
$settings reset Restore every setting to its default
$macro <create|edit|load|stop|list> Work with macros
USAGE.md has the full list, every alias, and the exact reply each command gives.

Installing

  1. Install Fabric Loader for Minecraft 26.2.
  2. Install Fabric API for 26.2.
  3. Drop HELM and Fabric API into the mods folder of that instance.

Building

The build produces HELM<version>-<minecraft version>.jar, for example HELM0.0.1-26.2.jar, and copies it to the repository root.
Platform Command
Windows build.bat
Linux, macOS ./build.sh
To build without the convenience scripts:
Platform Command
Windows gradlew.bat build
Linux, macOS ./gradlew build
Both Gradle wrappers are committed, so no separate Gradle installation is needed. The wrapper selects the required Gradle and Java versions.

Running the development client

Platform Command
Windows gradlew.bat runClient
Linux, macOS ./gradlew runClient

Where your data lives

Everything you author is stored inside the Minecraft game directory, in a top level HELM folder:
<game directory>/HELM/
The game directory is .minecraft on Linux and macOS and %APPDATA%\.minecraft on Windows. HELM resolves this through the game at runtime and never hardcodes it, so the folder is named the same on both platforms.
Path What it holds
HELM/macros/ Your macro files
HELM/settings.conf Every setting, one per line
HELM/debuglogs.log A record of what HELM did this session
HELM/cache/ Remembered chunks, so routes can cross unloaded terrain
The text files are safe to read, edit or delete while the game is closed. cache is safe to delete at any time; you only lose remembered terrain.

Project layout

Source lives under src/main/java/dev/helm. Folders are created as the features they serve are added, so every folder in the tree contains code that does something.
Package Responsibility
access Reaching into the game where no accessor exists yet
aim Where the body is pointed, and whether the camera is free
command Command declaration, parsing, execution and dispatch
control What the player is pressing
diag The session log and its formatting
input Key and button names
interaction Mining and placing
macro The macro language, its editor and its runtime
movement Step execution, route following and sprint decisions
navigate Goals, journeys and the walk loop
pathfinding Search, costs, moves and world rules
render Drawing the route
rotation Applying and capturing rotations
setting Every setting, and where they are stored
storage Where files are written
tools Tool choice, break strength and block lists
world Reading the world, and the chunk cache
mixin Mixins declared by helm.mixins.json
Minecraft and Fabric specific hooks live in mixin; everything else is expressed in terms of small, focused classes.

Contributing

  1. Fork the repository and create a branch.
  2. Make your change, including the documentation updates it requires.
  3. Build on the platform you have available:
    Platform Command
    Windows build.bat
    Linux, macOS ./build.sh
  4. Commit with a short message that describes the change.
  5. Open a pull request.
Windows and Linux are both first class. No platform specific tooling is required: building on either needs only its own Gradle wrapper, which is committed. A change that would only work on one platform is not acceptable. Attach HELM/debuglogs.log to a bug report. It is the fastest way to see what HELM thought it was doing.

Star history

Star History

Star history

The chart above is generated by
star-history.com and refreshes each time the page is loaded. It needs the repository to be public, so it shows as unavailable while the repository is private.

License

HELM is licensed under the GNU Lesser General Public License v3.0. See LICENSE for the LGPL terms and COPYING for the GNU General Public License v3.0 that it incorporates.
HELM0.1.2-26.2.jar
MC Client, Fabric, 26.2
Beta 2026-10-04 Get
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