Badges update automatically and link to the mod page on MineUniverse.
This API changes the way health is regenerated. Instead of depending on the hunger system, two new entity attributes are used.
The hunger system including exhaustion and saturation is disabled by default, but it can be re-enabled in the server config.
Health is regenerated by generic.health_regeneration every generic.health_tick_threshold ticks.
When health is reduced, regeneration is stopped for generic.health_regeneration_delay_threshold ticks.
When the vanilla gamerule "naturalRegeneration" is true, players have a health regeneration of at least 1.
In the client config an alternative health bar can be enabled and customized.
Casting a "LivingEntity" to the "HealthRegeneratingEntity" interface gives access to all relevant methods.