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High-Performance Parallel Entity Ticking & Mob Spawning
HariEntity is a fork of Async, designed to improve Minecraft server performance by processing entity updates across multiple CPU cores instead of relying solely on the main server thread.
More Entities. Stable TPS.
By distributing entity ticking across a dynamic thread pool, HariEntity significantly reduces one of the largest performance bottlenecks on entity-heavy servers while maintaining high TPS under heavy load.
Built for scalable and thread-safe parallel entity processing.
Configuration is located in config/async.toml.
/async config and /async stats to manage settings and monitor performance.Not every entity can safely be processed in parallel.
HariEntity is an actively maintained fork of Async, focused on delivering scalable parallel entity processing and modern performance optimizations for Minecraft servers.
Experimental: Parallel entity processing may not be compatible with every plugin or mod. Thorough testing is recommended before using it in production environments.
Special thanks to the original Async developers and contributors for their work.
HariEntity continues development with additional optimizations, improved scalability, and long-term maintenance.
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HariEntity • Maintained by Hari • High-Performance Minecraft Server Software