A community port of HBM's Nuclear Tech Mod to NeoForge 1.21.1.
HBM's Nuclear Tech Mod is one of the most ambitious tech mods ever made for Minecraft — nuclear fission and fusion, orbital weapons, radiation, oil processing, and a genuinely enormous industrial tech tree. This project brings that content back to modern Minecraft, rebuilt on NeoForge 1.21.1.
Nuclear engineering
Weapons and ordnance
Industry
Content scale
| Minecraft | 1.21.1 |
| Loader | NeoForge 21.1.193 or newer |
| Side | Client and server |
| Java | 21 |
Mekanism is optional. When present, HBM machines and cables register as Mekanism-compatible, so Mekanism pipes, cables, and logistical transporters can interface with them directly.
.jar into your mods folderFor servers, install the same jar on the server and all clients.
Machine conversion recipes are fully configurable without recompiling. On first launch, a default recipe table ships inside the jar. To override it, create:
config/hbm/machine_recipes.json
{
"default": { "input": "minecraft:iron_ingot", "output": "hbm:steel_ingot", "energy": 10 },
"machines": [
{
"keys": ["isotope_separator", "centrifugal_cascade"],
"input": "hbm:uranium_pellet",
"output": "hbm:isotope_u235",
"energy": 15
}
]
}
Each craft cycle consumes one input item, produces one output item, and draws the listed amount of energy. If the file is missing or malformed, the built-in table is used instead, so machines always have working recipes.
Please respect the original project's licensing terms.
This is a work in progress port, and a few areas are still incomplete:
Bug reports and feedback are very welcome — please include your NeoForge version and a latest.log if you are reporting a crash.