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Harder - Staged Difficulty

Harder - Staged Difficulty

MOD
Increases mob difficulty after certain player actions
by GrigLog
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Updated Oct 14, 2026
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Adventure and RPG Server Utility
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This mod is mainly for modpacks. It allows you to increase the difficulty of the game (stats of monsters spawned) for each player after they hit certain milestones (enter a dimension or kill an enemy). You can add and edit difficulty tiers as you like in the config.

 

Default config looks like this (may be changed in future updates):

[
   {"damage": 1.25, "health": 1.2, "exp": 1.5, "dimensions": ["minecraft:the_nether"], "message": "§6Expert mode entered!"},
   {"damage": 1.5, "health": 1.4, "exp": 2.0, "dimensions": ["minecraft:the_end"], "bosses": ["minecraft:wither"], "message": "§cMaster mode entered!"}
]

I think this is quite self-explanatory.
Numbers specified are multipliers - for example, zombies have 20 hp in vanilla, and they will have 20*1.4 = 28 hp as you reach the second difficulty.
All the parameters are optional.

 

You can manage player difficulties via commands /harder <get/reset> and reload config with /harder <reload>.

 

The mod is server-side, you don't have to install it on client.

 

harder-1.18.2-1.2.1.jar
MC 1.18.2, Forge
Release 2022-09-01 Get
harder-1.18.2-1.2.jar
MC 1.18.2, Forge
Release 2022-08-22 Get
harder-1.16.5-1.1.jar
MC 1.16.5, Forge
Release 2022-08-10 Get
harder-1.18.2-1.1.jar
MC 1.18.2, Forge
Release 2022-08-10 Get
harder-1.16.5-1.0.jar
MC 1.16, 1.16.5, Forge
Release 2022-02-22 Get

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