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THIS MOD IS BEING PORTED TO 1.20.1 IN THE FORM OF A CONFIG OPTION IN MY ILLAGE AND SPILLAGE PORT
Let's face it: The I&S bosses are WAYYYY too easy considering the difficulty of the raid you have to go through to get to them (especially when using other mods that add raiders). So I decided to make a mod that makes the boss fights actually be boss fights with the gear you're expected to have by that stage in the game.
Changes:
While on his Nether expedition, the Magispeller brought back enough Netherite to make armor for the Spiritcaller and the Freakager too. Also, when studying the book that the Magispeller showed him about the souls of The Lost, he found some interesting info on how to channel more power into his own summons. The book, actually written by a spiritcalling master known only as "lol_3463555" and that was stolen by a certain Evoker, had copious amounts of insights and tips and tricks from a true master, and the Spiritcaller had no choice but to read up.
General:
With his newly honed skills, the Spiritcaller is now one of if not the most feared being among the dead. They'll even go out of their way to perform small acts of assistance to the Spiritcaller in feeble attempts to stay on his good side
As rowdy and disrespectful as Imps can be, they still fear someone with immense power
Imp Rise:
Different amounts of Nether exposure can morph spirits in different ways. Some tend to get pretty grabby and try to claw their way out, usually to no avail, but if extracted at this stage, can be useful to have around. This is why giving your spirits proper levels of Nether exposure is an important skill for any spiritcaller to learn.
Spirit Hands:
The one attack of his that he didn't improve with the help of the book was the Soul Beam. Instead, he asked the Magispeller to teach him a thing or two about sucking.
Soul Beam:
The Imps felt that it couldn't be called a Soul Swarm without a little bit of variety in the souls
Soul Swarm:
The Spiritcaller loves power. There are some techniques to get more power, but are often unsafe and unreliable, and even the Spiritcaller would refuse to use those. If he starts getting desperate, however, that could be enough to change his mind.
Power Overwhelming:
While on his Nether expedition, the Magispeller brought back enough Netherite to make armor for the Spiritcaller and the Freakager too. Also, a particularly shifty Illager on Tillager, unprompted, shipped him some new materials to use for his attacks. Only time will tell if they can be truly trusted, but they seem to hurt a lot more at least.
General:
The new pumpkin bombs are fitted with remote detonators instead of fuses, allowing for more effective use. He doesn't have as many as he did before, however, so he tries to be conservative with them, but if you get him angry enough, he might just use a couple.
Bombs:
After many days of rigorous testing, the Freakager came to the conclusion that not waiting 2000 years for his scythe to come back is better for combat
Grim Scythe:
The package came with bottles of dragon breath, which the Freakager decided to use on his potions.
Potion Toss:
Some of the new candy wrappers the Freakager was sent are larger than his previous ones, though, like with pumpkin bombs, he's conservative with them. Also like pumpkin bombs, however, getting him mad enough might just make him use a few.
Trick or Treat:
The Freakager has spent a long time perfecting his mutating concoction, and with the final addition of a fire resistance potion, it's just about as good as it'll ever be. An unintended result is that Ragno can get even more violent and aggressive if injured, but that won't happen... right? Oh yeah, he also has armor... he has... he has human armor... uhhh... D-Don't ask!
General:
Upon consuming the Bag of Horrors, Ragno obviously gets the upgraded versions of everything
Cough:
Ragno digs with such speed that the stone around him turns to sand, and that sand turns to glass, and that glass unintentionally bottles some of the mutating liquid that's all over his body, and he bring it out of the ground with him. Also, when enraged, he digs much deeper out of sheer need to just break some more things, which results in him unintentionally bringing up more than he expected.
Burrow:
Ragno's convulsions tend to loose mutating liquid from his body, and when he charges, this effect is significantly amplified
Charge:
Webs:
The first step in the Magispeller's quest to be the strongest being in the world was to find a way to do more damage and take less damage. Nothing that a quick trip to the Royal Illager Library and the Nether can't fix!
General:
The Magispeller loves dramatics, so a massive health bar and darker sky that announce his presence are no-brainers
While in the library, he figured that being able to heal more would likely be a good idea too.
Heal Ritual:
One evening at the library, an Evoker approached him with a book he wrote titled "A Guide to the Ancient Untold Secrets of Spirits from The Lost" while casually insulting the Magispeller's Vex summoning prowess (or rather lack thereof). The Evoker was promptly executed, but the Magispeller secretly took the book back to his study and read it cover to cover with the Spiritcaller there to help him practice the book’s techniques.
Vex Summon:
A section of the library that the Magispeller had rarely visited was the mystery section. However, he decided to check out a few, specifically of the surreal and supernatural murder mystery variety, which had plots that tended to be very open to interpretation. He later joined several discussion groups on Tillager where Illagers could come to get into mortal arguments over share theories and opinions in a thoughtful and respectful manner about the books. All of this was in an effort to increase the Magispeller's headcanon capacity, and it seems to have been a major success.
Dispenser:
The Magispeller has been experimenting with piston power in his crossbow, allowing the arrows to do more damage. As a side effect, it now has a fairly difficult-to-control recoil, so he's not as precise as he used to be
Crossbow Spin:
Some particularly daring witches made an expedition to the End recently to search for new interesting ingredients for potions. They might not have come back, but some of the dragon breath they collected (miraculously) did
Potion Toss:
The Magispeller recently made an addition to the laws of physics that states that a small wooden plank can't mitigate the effects of a kaboom. For whatever reason, something, perhaps a miswording in what the Magispeller wrote or some other external force, causes the kaboom to send the Magispeller flying into the stratosphere, but he enjoys the thrill and probably won't try to find the cause.
Kaboomer:
As it turs out, when making physical contact with someone through magical means, there are other things you can steal besides life
Lifesteal:
Interestingly, the Magispeller couldn't come up with anything to change about his balls of smoldering flame, but one day, he was contacted on Tillager by an Illager by the name of lol3463555 who had a few suggestions. He tried to figure out how to make his fireballs home as suggested, but it opened several holes in the fabric of space and time that he couldn't figure out how to close, so he just decided to make his balls more fiery and call it a day.
Fireball:
The Evoker who wrote the book about Vexes also suggested to the Magispeller that he should use his evoker fangs whenever he can. This did not change his fate, but the Magispeller begrudgingly took the advice anyway.
Fang Run:
As you'd imagine, riding a giant illusory Ravager is a much more fun mode of transportation compared to walking
Crashager:
The Magispeller also learned the benefits of staying hydrated, so he now keeps some bottles of water on him at all times.
Fakers:
Loot:
Spellbound Book:
Bag of Horrors:
Throwing Axes:
Grim Scythe:
Piston-Powered "Ratatata" Crossbow:
Illaxcalibur:
Advancements:
Sacrificial Satisfaction: Defeat the Spiritcaller
Oops, did I scare you?: Defeat the Freakager and Ragno
Who's Wheezing now!?: Defeat the Magispeller
Showcases:
If you have suggestions for attack changes, advancements, or anything else, leave them in the comments and I might add them!
Mod logo by AstreaYT
Grim Scythe and Throwing Axes textures by Flaming_Thunder_
Also, for more I&S enhancements such as boss music and anti-cheese, see Illage and Legend!
Addtionally, this resource pack contains really cool retextures for the I&S bosses (said textures were also used in the logo)
Questions? Suggestions? Want to follow development progress? Join the Discord!
https://discord.gg/n8VW3xyG8K
Donations:
Buy me a coffee! https://ko-fi.com/thedarkpeasant
Donations can help me to continue making mods like this