Hard Hoof
WARNING: There currently exists a bug where the workshop does not consume resources. This has been fixed but is waiting manual approval by Curseforge.
Build the computer that reprograms the world.
Hard Hoof started as me turning Minecraft into what I wanted it to be. It's a kitchen-sink overhaul where fantasy adventure and deep tech share one world. Build factories, grow stronger, explore strange places, and eventually program the world itself.
Play it as a guided story of discovery, or dig into power grids, code and systems as hard(hoof) as you want. It's built on the latest, bleeding-edge version of Minecraft.
One jar. Hard Hoof ships as a single jar that contains every part: Core, Tech, Adventure and Portals. More parts are on the way.
What's inside
Factories and power
- Real DC power in watts and joules: generators, steam turbines, dyeable cables and stored energy.
- Machines that explain themselves: every screen shows its goal, inputs, outputs and why it's stopped.
- Pipes, powered item and fluid tanks, and controllers that move items and fluids for you.
- An Assembler that crafts whole chains from your storage, from logs to planks to tools.
Computers you actually program
- Terminals run Hard Hoof OS, a windowed desktop with apps, disks, themes and a shell.
- Write your own programs in Volt, and let them run your factory.
- Build server racks from parts: CPUs, memory, drives and network cards, stamped with your company's name.
- Network your bases with routers, public addresses and your own domains. Set up logins for your team.
- Burn programs onto microcontrollers, and research new blueprints and ready-made programs.
- Start reprogramming the world: the Matter Printer breaks, mines and places blocks across a field, and the Zone Projector switches a zone's rules, both run from your computer.
Adventure
- Earn XP as you play (kills, mining, farming) and spend it on nine stats.
- Pick a race (Human, Dwarf, Elf, Hoofkin or Construct), each with its own ability.
- Skills grow by doing, from Combat and Mining to Arcana.
- Mobs grow stronger the farther and deeper you go. Elites carry affixes and drop legendary rings and amulets.
- Write spells from glyphs at the Rune Desk, then cast them from wands and scrolls or imbue them into rings and weapons.
- Tame Big Floppa, a caracal from the savannas, badlands and deserts.
- Explore new places, starting with Backrooms Level 0.
Worlds and portals
- New worlds start as a Hard Hoof Planet: a world that loops with no edge, with named continents, rivers and mountain ranges. Customize it before you start, and press M for the world map.
- Build a Dimension Creator to make planet worlds of your own, and a Gateway to reach them.
- See-through portals you can walk straight through into another dimension, with no loading screen (operator tools for now).
Start here
Press H for the radial menu and the field guide: it walks you through each machine with a working first example. Your first build is the Machine Workshop.
Wiki: https://hardhoof.com/pages/wiki
Recommended mods
- JEI: shows how to craft every machine.
- Jade: shows power and machine names when you look at a block.
Status
This is an alpha on a beta loader. Things will change, break and improve. Feedback is very welcome. Thanks for playing!
Modpack makers
License: All Rights Reserved.
You may include Hard Hoof in public or private modpacks without asking permission. Credit is appreciated but not required.
You may not:
- Reupload or redistribute the mod on its own (mirrors, "my fork" pages, etc.)
- Claim the mod, name or logo as your own
- Sell the mod itself (charging for a pack that happens to include it is fine)
- Redistribute modified versions without written permission
The Hard Hoof name and logo remain reserved.