Handy Enchantments adds six enchantments that remove the busywork from ordinary play. Nothing here is a new block or a new dimension — it is the set of small conveniences you keep wishing vanilla had.
Chain mining never spends the last durability point, so an enchanted tool will not break mid-vein. All six appear at the enchanting table, from villagers and in chest loot, at a middling level cost, and they are compatible with every vanilla enchantment.
Movement is worked out on each player's own client, so Swift Climb — like Fullbright — takes effect for players who have the mod installed. Everything else works from the server alone.
Put the mod jar and Fabric API into the mods folder. On a server, install both there as well.
Options live in config/coobenchants.json, created on first launch:
| Option | Default | Meaning |
|---|---|---|
veinMinerLimit |
64 | Blocks one Vein Miner use may break |
treeFellerLimit |
256 | Logs one Tree Feller use may break |
fastLeafDecay |
true | Crumble the leaves of a felled tree |
leafDecayDivisor |
40 | Higher is slower leaf decay |
fullbrightBrightness |
1000.0 | Brightness while the helmet is worn |
magnetBaseRadius |
5.0 | Magnet radius at level one, in blocks |
magnetRadiusPerLevel |
3.0 | Blocks added by each further level |
magnetPullSpeed |
0.35 | Pull speed in blocks per tick |
climbSpeedMultiplier |
4.0 | How much faster Swift Climb boots take a ladder |
The enchantment level costs, rarity and item lists are data-driven JSON inside the jar and can be overridden by a world datapack without rebuilding the mod.
See CHANGELOG.md; the store page changelog for a release is the section for that version.
logo.png — store page icon (439x439)src/main/resources/assets/<modid>/icon.png