This mod brings Guns to minecraft with lots of customization for players and mod-pack authors.
Craft and upgrade your own gun and ammunition. Use a tripod on your sniper rifle to increase accuracy, mount a silencer to hide from your enemies, throw grenades or use a flamethrower to clear a bunker, heal your teammates on the field, launch poison darts, launch a rocket to break that tower, and more!
Guns are fully customizable with addons including textures, potion effects, rate of fire, accuracy, gravity, etc.
GunCus for 1.7.10 is now Released. Please report issues on the official github here.
GunCus comes with an 'official' set of guns, including rocket launchers, pistols, shotguns, sniper rifles and assault rifle.
To get most of the mod, you'll want to use addons, as available on the original mod thread.
Addons are placed in the GunCus folder, next to the Config and Mods folder of your installation. You can have multiple addons at the same time, each one in its own folder.
I've ported Wholy's addon, you can find it in the files section.
TheMightyWaffles gun pack is available on PMC here.
To use addons from MC1.6.4, you need to:
1- move the assets (sounds and textures) into the new MC1.7.10 folder structure
2- convert non-OGG sounds into the proper format
3- create the sounds.json file
4- fine tune the bullet/guns with the new settings
Once you reach redstone, you may:
With your gun in hand, keep some magazines in your inventory.
Quick knife is used with Ctrl-F.
Mines will explode on contact (no need for a pressure plate).
You need to install the main mod GunCus into the mods folder.
To install a pack, unzip the pack next to your mods folder.
Each pack name is a specific folder in the GunCus folder of your installation.
Each pack has it's own specific guns, bullets, textures, sounds.
The pack folder is considered as an asset folder, hence sounds goes in the GunCus\YourPackName\sounds folder, while textures goes in the GunCus\YourPackName\textures\items folder.
Gun textures are defined with a base 'gun.png' texture and one texture for each valid scope, attachment and barrel. The mod will automatically assemble them over each other, so you don't have to draw all possible combinations yourself.
All scopes share a single 'scp.png' texture.
Each barrel has its own texture:
Each attachment has its own texture:
There's also a 'sight.png' texture for the sight, obviously.
Sounds can be shared between guns. File name is defined in the gun's configuration. Remember to declare them in the 'sounds.json' file at the root of your addon folder.
Bullets are specific to a pack and can be used by multiple guns in the same pack. Each bullet can be customized with:
Each gun can be customized with:
As of 1.7.10, IDs are handled dynamically, while internal (unlocalized) names are used for world compatibility.
Standard language file is used for localization, remember to update it in the 'lang/en_US.lang' file for example.
This mod is the official continuation of Stuuupiiid GunCus mod available here. He gave us the source code back in 2014.
This mod is since then maintained by LemADEC for the WorldWarMinecraft Official modpack.
This mod is All right reserved unless otherwise stated.
Feel free to include this mod in your modpack provided you credit the authors and link back to this page.
Contribution of texture, sounds, bugfixes or addons are more than welcome.
Please report issues on the official github here. Feature request are welcome, but may be harshly treated.
You may contact LemADEC on twitter https://twitter.com/Lem_ADEC or the community TeamSpeak server ts.funsquaregames.com .