When you are >2m from ground, LMB will accelerate your fall (will not increase or decrease fall damage).
Currently implemented character:
Zhongli, whose lesser skill ("E") summons climbable pillars that damages enemy ,and hold cast to give shield and dig nearby ores. His ultimate ("Q") summons a meteor and literally petryfies enemies.
Kaeya, whose E&Q skills can freeze water and lava, allowing you to pass ocean of lava and water. (Currently not able to freeze entities.)
Xiao, immune to fall damage, whose E does dashes, whose Q allows you to jump really high and plunge attack but will drain your health. Careful not to bump your head.
Hu Tao, you know who.
[More to come]
Config
You may adjust skill damage factor in the config to fix game balance.
You may config the rate in which primogems are given from boxes and advancements.
Enabling the movie mod in the config allow auto recharge of ultimate skill ("Elemental Burst"), and greatly enhances all kinds of skill effects. This allows you to record videos more convieniently.
Xiao's Q may work bizzare if you are wearing other jump enhancing things. You may turn it off. This works client side so it does not disturb other players.
Plunge damage can be turned off server side, and the fall acceleration can be turned of client side.
You can config the level scaling.
Further Plans
Constellation, Elemental Reaction, Passive Abilities, Elemental Reaction, more characters...
Note: I have run into some problems on co-working with MC mechanics and Genshin mechanics. This mod will get slowed down for a little bit until I finish researching on game mechanic merging. Single character RPG and 4 character RPG are just two different thing.