Discord: https://discord.gg/UzfJBbE7pc
Genetics: Compound V Edition is a 1.20.1 port and remake of the following mods:
Here's the list: (type "/compoundv getpowerinfo ingame to get details about the powers !)
This is a 1.20.1 port that brings back the content from those mods, including:
And it adds new elements:
This mod also (and primarily!) adds The Boys’ Compound V, including:
1 - Two new blocks: Serum Synthetizer and Serum Modulator, used for all Compound V crafting.
2 - Plasmid-V: a plasmid with a success chance when crafting it; once obtained, it allows you to synthesize the 3 V serums.
3 - Innate power system: every player has a predefined innate power, unlocked upon the first injection of Compound V. This power may be useful or not—don’t panic if you’re disappointed: there’s a way to change it! (See FAQ)
4 - Three craftable Compound V types via the Serum Synthetizer:
5 - Serum modulation system: if you don’t like your innate power, or if Temp-V doesn’t last long enough, the Serum Modulator lets you:
6 - Currently 15 powers implemented! (List in the gallery / video showcase coming soon.) Plan to add 20 more in progress, and I’m open to suggestions for any other additions!
NOTE: any power that would require another mod will be designed as an addon for two reasons:
1. What differences are there compared to other Genetics mods? Any future implementations?
→ None! This part of the mod is a faithful adaptation of what already exists, and in my opinion it already makes players sufficiently “overpowered” once they stack 20 genes!
Unless explicitly requested, I don’t plan to expand the Genetics side further—it’s already very complete. If a request frequently comes up to add a gene, a feature, balancing changes, etc., I’ll do it, but otherwise I don’t plan to add extra blocks or new concepts. I’m still open to new ideas and will add them if needed!
2. Will this mod follow Genetics mods that are still being updated?
→ Short answer: No
→ Long answer: No, because if the other developers want to adapt their versions to 1.20.1, this mod is not meant to compete. It’s meant to be a faithful “package” honoring my predecessors: I’m a fan and a nostalgic player, and my main motivation was to have this mod on a popular Minecraft version with lots of content!
Again, if people repeatedly ask for additions, I’ll add them—but I don’t plan to expand the Genetics “lore.” I want to focus on Compound V first!
3. I found a bug!
→ Message me on this site, or on Discord! I’ll try to fix it as soon as possible. I already fixed a lot of bugs, but there will always be some—so if you find one, let me know!
4. Can you make a showcase of the Genetics part?
→ It will be briefly covered in the showcase video, but since this mod uses the foundations of the other Genetics mods, the wikis for Genetics: Resequenced and Genetics: Reborn will do an excellent job!
0. I can’t craft/inject Compound V:
→ For recipes, check the gallery or the video showcase!
→ The steps are simple: once you get a vial of Compound V (warning: you must place an empty vial in the bottom slot of the Serum Synthetizer!), put the vial in your offhand and the syringe in your main hand, then extract it! You’ll get a serum syringe ready to inject.
Note: if needed, you can still modulate the serum even if it’s already inside a syringe!
1. How do I use <POWER>?
→ I don’t plan to make a dedicated wiki site or depend on Patchouli—I want this mod to work as standalone as possible!
Recipe info and detailed gameplay will be in the showcase video, and detailed information about your current power can be obtained with:/compoundv getpowerinfo
2. I injected serum but nothing happens? Explain the innate power concept again.
→ When injecting a serum: there’s a 5-second delay, then you take damage + nausea/blindness.
If the Compound fails (reminder: 50% with Compound V, 80% with V24, 70% with V-One), you get Regeneration I for 30 seconds.
If it succeeds, the game won’t tell you what you unlocked until after 3 uses: you’ll need to use it at least once without knowing what it does!
3. Why are powers “weak” / Why do they consume so much hunger?
→ All powers use a leveling system: Level 1 consumes a lot of hunger/energy, has sometimes long cooldowns, and intentionally limited power/range. You’ll need to use it to gain experience!
The more you progress, the more you unlock extra capabilities / less exhausting powers / shorter cooldowns / greater range.
Example: Laser Eyes Level 1 deals little damage and doesn’t affect the environment. Laser Eyes Level 5 can ignite targets, deal heavy damage, and apply a “smelt” effect to targeted blocks!
Another example: you can shoot a furnace and “charge” it with the equivalent of a coal at level 1, versus a lava bucket at level 5!
4. I don’t like my power / My power is mediocre
→ Unlucky if it’s mediocre! But good news: you can change it!
→ The Serum Modulator lets you combine a filled vial/syringe of your chosen V serum with two items; the serum will increase the chance to grant the power corresponding to those two items! The operation can be repeated to further raise the odds!
Into the Serum Modulator there's two modes:
5. How do I remove a power? How do I cheat?
→ For admins: /compoundv to give, remove, or change a power’s level!
→ For players: craft Compound V Remover and inject it. Guaranteed success!
5 (bis). If I got a power by modulating the serum, and I lose the power, which one do I get back: my innate power or the modulated one?
→ If you lose the modulated power, you regain your innate power. You’ll need to modulate serum again!
6. How long does V24 / Temp-V last?
By default: 1 minute. But you can increase its duration in the Serum Modulator by combining it with a Compound V Modulator, up to 10 minutes.
7. What’s the point of V-One?
→ In the show, V-One is more stable and grants stronger powers—the idea is the same here: with V-One, higher success chance, higher chance of a “powerful” innate power (innate power is assigned on the first injection of any of the 3 serums), and also a chance to get:
So, injecting V-One first gives you better odds of success and more likely a better innate power, plus potentially a secondary power or other permanent buffs.
8. Can you add <POWER>?
9. What’s the control logic for powers? How do I use them?
→ I won’t add 5 GUIs, 50 HUDs, and 50 keybinds—the goal is to stay fairly simple!
There’s currently a Primary Power key to control most power functions and a Secondary Power key for players who have 2 powers via V-One. If that’s not enough, a 3rd key may be added as needed.
In general: Primary Power / Sprint / Crouch already enable a lot of interactions.
Example with the Flight power:
10. How do I get upgraded powers ?
Some powers can be upgraded (Soldier boy for example). You have to inject 10 radioactive compound V syringe, than each injection has 40% of probability to upgrade your power !
To obtain a radioactive syringe, you need to get the power radioactive field. using this power has a probability to transform compound V syringe when exposed to radiations