Performance Results (by testing):
FPS Improvement: ~5%-30%
Lag spikes reduced: ~10%-20%
How?
- Entity Render Culling – skips rendering distant entities, reduces shadows & animations
- Block Render Culling – skips rendering distant heavy blocks like chests, signs, banners, and spawners.
- Particle Limits – limits particles and dynamically scales them based on FPS.
- Chunk Render Optimizer – throttles chunk rebuilds to prevent sudden frame drops.
- Memory Optimizer – monitors memory and triggers smart garbage collection to avoid lag spikes.
Fully Configurable – every system can be enabled/disabled with clear, easy-to-edit settings⚙️.
Works on any server, with any modpack, without affecting gameplay mechanics or causing conflicts.