Welcome to the colony...
Throw an ender pearl at a savanna anthill and fall into the Formicary: a layered underground world of packed soil, amber and glowing fungal gardens, worked by four castes of ant and ruled by a queen who does not tolerate visitors.
Three stacked soil tiers, each darker and less forgiving than the last, threaded with resin seams, amber pockets and fungal gardens that light themselves. Colonies generate with chambers, a larder and a royal depth.
Workers forage, soldiers respond to trouble, and ender ants blink around the deep tiers. The colony shares a temper: rob a comb in one chamber and soldiers elsewhere will take an interest in you. The deep tiers do not wait to be provoked.
Steal a larva, feed it, and it imprints on you.
The colony is easy to get lost in, so the Trail Pheromone lights the route you actually walked — a breadcrumb trail, not a pathfinder, so it is always a route that works.
The queen fights in three phases, burrows, spits acid and calls her brood. She drops the two things worth having: the Royal Pheromone Gland, which becomes a horn that calls her own soldiers to your side, and the Queen's Crest, which arms the only two tools in the mod that sit above netherite.
Chitin armour, resin and amber blocks, brood comb, and three decorative families with stairs-and-slab sets.
7 entity types · 26 blocks · 41 items · 26 recipes · its own dimension and biomes
mods folder.Works on client and dedicated server. No other mods required, and no config to set up.
Every texture, mob model, mob voice and the mod icon in this project is produced by a script — there are no hand-drawn assets in the repository. It is MIT licensed and built in public.
Source, issue tracker and the full recipe book: github.com/Nogalj/formicary
Found a bug? Please open an issue and say what you were doing, what you expected and what happened. A world seed helps for anything about generation.