/function final_adversaries:adjust_bosses/...To make bosses spawn in your custom generated structures:
/function final_adversaries/adjust_bosses/auto_spawn_bosses_togglefinal_adversaries:adjust_bosses/...
General
final_adversaries:kill_sunflowerboss_hitbox set to 4.boss_number set to 4
General
in_boss_fight score set to 1 will receive the advancement final_adveraries:kill_lothran, and their in_boss_fight score will reset to 0//pos1 and //pos2 and replacing all air blocks with light blocks: //replace air light[level=0]in_boss_fight to 1, Lothran only attacks marked entities and returns to its spawn if none can be found nearbyboss_hitbox set to 1in_boss_fight score reset to 0boss_number set to 1