Field Emitters protects an area with glowing, terrain-following forcefields. Place emitter posts around your base, or mount Field Rails on walls, floors and ceilings to seal doorways, pits and shafts. Choose what passes through and use crossings to trigger redstone automation.
Feed energy into an emitter, then use the handheld Field Tuner to configure it. Connected, loaded emitters form one managed field and pool their stored energy, so one energy input can run the connected field.
Field Rails are crafted four at a time. Place one on a wall, floor or ceiling and another facing it up to 20 blocks away. Add rails side by side to widen the field.
With default settings, a running field costs 2 FE per projected block each tick. Each emitter or rail stores 100,000 FE and accepts 10,000 FE/t. Fabric uses the same values in E and E/t through Team Reborn's Energy API. Server settings can change these values.
Multiple contacts create simultaneous impact animations across connected fields. Wall and bridge ripples brighten where they overlap. Choose from six formation animations independently of the surface texture, with coordinated power-on and power-off effects.

Use the Field Manager to find and rename your loaded fields, then open an emitter's controls remotely. The controls separate power, blocking, detection, appearance and connections.
Available for NeoForge 1.21.1, Forge 1.21.1 and 1.20.1, and Fabric 1.21.1 and 1.20.1. Install the matching build on both the server and clients. ZeroMods Core is bundled in 1.1.0; no separate Core download is needed. The Fabric build also needs Fabric API and Forge Config API Port; Team Reborn Energy is bundled.
Fields work in loaded chunks. The mod does not keep chunks loaded.
Sable note: On Fabric 1.21.1 with Sable 2.0.5, parts of assembled structures can render invisibly. This also reproduced with Field Emitters removed. Field collision and filtering were tested separately; the visual issue remains under investigation.
You may include Field Emitters in modpacks and redistribute unmodified official releases without asking. Keep the license and credit intact and link to an official project page.
Source is available for inspection under the project license. Modified releases, ports and reuse of project code or assets in other distributed products require written permission.
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