My fork of "FarLandsRestored" originally by Valiec2019. Check out their original version here: https://www.curseforge.com/minecraft/mc-mods/farlandsrestored
fix_heightmap_range setting (which sucks, as it fixes the weird 256 height lighting dark spots),Restores the farlands by removing the exact lines of code mojang added to stop them spawning, that were added all the way back after minecraft's beta 1.7.3 release. This means these farlands are identical to the original, with all of their quirks and intricacies. This uses mixins, so it should work regardless of what other mods play with worldgen, unless they provide their own terrain noise generator.
They will spawn past 12,550,820 by default. They can be configured to 'spawn' earlier, by overflowing the noise octaves sooner, but this will only spawn the terrain gen sooner, not some of the other 'effects' caused by the farlands. You still need to go out to 12,550,820 for those.
Check out the images section to see the mod for yourself.
The only dependency of the mod is a mixins provider. The one you should probably use is unimixins. https://www.curseforge.com/minecraft/mc-mods/unimixins
farlands.cfg)general {
# Approximate Far Lands start distance. Might not change the start distance for some generators added by mods. (set to -1 for default distance) [range: -1 ~ 12550820, default: -1]
I:FarLandsStart=-1
# Approximate Far Lands start distance in the end. (set to -1 for default distance) [range: -1 ~ 12550820, default: -1]
I:FarLandsStartEnd=-1
# Approximate Far Lands start distance in the nether. If you want the farlands in the nether to line up with farlands in the overworld, set this to an eighth of the value. (set to -1 for default distance) [range: -1 ~ 12550820, default: -1]
I:FarLandsStartNether=-1
# Directions that farlands will generate. Examples: "NEWS" for all directions. "NW" to spawn them north and to the west. "E" to spawn them to the east. [default: NEWS]
S:generateInDirection=NEWS
}
Yes, this code is MIT licensed, you don't need my permission.
Maybe if I'm nagged enough. It should be trivial enough to tweak the code a bit to work on any version, it's mostly just finding working forgegradles/mixins for all the versions.
btw CF has a limit on pictures, I have more on modrinth
No files available for download.