This mod adds swords, rapiers, daggers, axes, halberds and tools to aid in combat and also increases difficulty by giving mobs equipment such as armor, tipped arrows and melee weapons that have been added by this mod.
Fancy Weapons is meant to be played with Better Combat and Better Mob Combat.
Just Enough Items recomended
Mobs have a chance of spawning with armor, weapons and tipped arrows.
Chance of this happenig is inceased on hard difficulty. Mob equipment can be disabled with gamerules.
Fancy Weapons also makes skeletons and strays have a 50% chance of spawning with wooden swords instead of bows regardless of commands.
Wither skeletons have 50% chance of spawning with bows. (This also can't be chainged)
This mod also adds a structure called "Ancient forge", which can be looted with a brush and has no mobs

It is created by smelting iron ingots inside a furnace. Melting iron will burn the holder. It is used for creation of raw manamite which can be smelted into manamite ingots.

Raw manamite is an alloy created from iron and lapis lazui. It requres heat which can added by melting iron ingots.

This material is used in a lot of weapons. It is crafted by combining lapis lazuli with melitng iron or blaze powder and iron ingot.

One nitnh of manamite ingot. Manamite nuggets are often used as hilts and handles.

Block of manamite is used for storage of manamite ingots and as an ingrediant in creation of coating claymore

It is a smithing upgrade tamplate that upgrades tree sword, iron axe, iron sword, golden axe, golden sword. This smithing template can be found in an ancient forge which is a structure added by this mod.

It is created by cutting crying obsidian into four chunks. This material is used as a blade for few weapons and can also be used as a cheaper way to create respawn anchors.

Iron scrap is available only from smelting ancient weapons which are dropped by mobs. It can be used to create one of ancient weapons such as serrated sword, cavalry axe or sunken dagger.

Block of iron scrap is used for storage of iron scrap and as an ingrediant in creation of serrated claymore.


Earlygame axe that can turn into a flesh dagger and give a short potion effect while slightly healing the holder.

When held in hand it applies withering to undead mobs and vexes. When users shield is supposed to be disabled it heals the holder and removes the cooldown.

Reforged golden axe applies absorbtion when user is wearing at least one piece of golden armor.

This axe adds speed three to the mount that the holder is riding and completley heals it. When holder uses a goat horn in the off-hand, axe adds regeneration to nearby players.

This axe will kill a target if after last hit it has less than or exactly 25% of its max health

Gilded axe applies absorbtion when user is wearing at least one piece of golden armor. If holder has a full set of golden armor, axe will also apply resistance and increase the level of absorbtion.

Dragon axe is one of two fire dragon weapons. It burns targets and increases damage when healh gets low.

It gains power with each hit up to five times however it cannot be enchanted and is quite expensive.


A claymore that periodically gives absorbtion. When holding right click, it drains xp and once it has taken enough it will give you ten armor points. When user has at least ten armor points (by creating coating or wearing armor), claymore will increase the level of granted absorbtion.

Rose claymore is a sword that works like a shield. It protects from damage with a small chance of failure. This claymore also deals damage to attackers and heals user when blocking hits.

This claymore applies a weak withering effect to targets. When user imbues xp into the claymore it enchants claymore with "wither potency" enchant.

Applies hunger three to user, but may heal a chunk of health of the user upon hitting a target.


This dagger grants speed or dolphins grace depending on environment. Earlygame dagger that can turn into a flesh axe and give a short potion effect while slightly healing the holder.

This dagger grants speed or dolphins grace depending on environment. It can create a blinding smoke cloud. If you attacked target is blinded or it is nighttime, your attacks will aplly glowing to the target and hit it again. Holding two twin daggers will add absorbtion and invisibility.

This dagger grants higher speed or dolphins grace depending on environment. It also can randomly hit items out of targets hands.

This dagger grants speed or dolphins grace depending on environment. This also dagger applies poison to targets. VPoison gets stronger by having multiple stages that progress by hitting the target. If poisons time runs out, its streangh will not reset.

This dagger grants speed or dolphins grace depending on environment. Sunken dagger steals three bubbles of air from targets. If target had water breathing, holder will gain thirty second water breathing.

This dagger grants speed or dolphins grace depending on environment. It heals and encases user within ice for few seconds. Targets hit by this dagger get slowed.


By right clicking it switches between baisic attacks and one stunning attack. Stunned enemies suffer from weakness, blindness, slowness and nausea.

This halberd allows you to temporarly increase your own attack speed. After attack speed increase runs out, holder will be slowed down for a few seconds.

By right clicking it switches between baisic attacks and one stunning attack. Stunned enemies suffer from weakness, blindness, slowness and nausea. Weeping axe also makes a delayed magical attack.


Using manamite katana will allow you to dash and jump while also adding absorbsion.

It allows you to teleport short distances and heal or set a delayed teleportation that restores user to full health.

After each hit all attacks previous attacks to the same target will repeat(this mechanic has no limit). Using thousand cut katana will allow you to dash and jump while also adding absorbsion.

Using Blazing katana will allow you to dash and jump while also increasing streangh, however it will create firework explosions at the starting point of a dash. The power of this firework explosion varies depending on wielders health.


Allows holder to parry a hit which heals and gives short resistance against attacks, gives dolphins grace and removes mining fatigue. Prismarine rapier also grants short water breathing.

Allows holder to parry a hit which heals and gives short resistance against attacks and increases movement speed for a short time. Winged rapier also creates a cloud to prevent holder from taking fall damage.

Allows holder to parry a hit which heals and gives short resistance and swiftness.

Allows holder to parry a hit which heals and gives short resistance against attacks. Evocation rapier also creates a firework explosion.

Allows holder to parry a hit which heals a lot of health and gives short resistance against attacks. Crimson rapier also heals user from dealing damage to targets.

Allows holder to parry a hit which heals a lot of health and gives short resistance against attacks. Netherite crimson rapier also heals user from dealing damage to targets.


Applies hunger three to user, but may heal a chunk of health of the user upon hitting a target.

It has three growing stages which all restore its durability if holder is standing in water while sunlight is shining. First two stages use xp to grow, but last stage allows to heal user if health is missing.

Manamite tree sword DOES NOT regain durability however it can give health boost and heal regardless of how mush health user has.

These swords shock the target and two nearby entities after a short delay. If target has the "conductivity" effect, target will be hit by aftershock.


When held in hand it applies withering to undead mobs and vexes. When users shield is supposed to be disabled it heals the holder and removes the cooldown.

Reforged golden axe applies absorbtion when user is wearing at least one piece of golden armor.

It grants streangh if holder has another royal sword in off-hand or resistance if there is a shield in off-hand.

This sword will switch to active mode once player hits a target. After each hit increases the swords hit streak. Once hit streak reaches a benchmark the sword will apply "swiftness" and increase damage output. Once sword runs out of durability in active mode or user doesnt maintain hit streak the sword will resume inactive state wich has limited durability.


Everfrost sword slows down targets and freezes them on each third hit. It is also able to extinguish targets which deals extra damage.

Dragon sword is one of two fire dragon weapons. It burns targets and increases damage when healh gets low.

Upon crafting the elemental sword it will be inactive. Once user ativates it the sword will have a fire or ice element that can be switched. Ice attacks will slow targets down, fire attacks will burn targets. Hitting a target builds up ice or fire bonus damage that activates upon hiting the target with opposite element.



This sword brings closer attackers who use bows and crossbows. After a short cooldown user will be protected from one hit and be teleported to a random nearby location. If user puts this sword in off-hand and shoot an entity with a bow or crossbow, sword will teleport user to it.


When held in mainhand or off-hand will burn targets. Its durability can be restored by burning fuel that is in off-hand.

When held in mainhand or off-hand will burn targets. Its durability can be restored by burning fuel that is in off-hand.

This pickaxe is not meant and not useful for minig. Hitting targets can create metal ingots and nuggets. The amount of xp will chainge amount of loot that the pickaxe creates.

This pickaxe is not meant and not useful for minig. Hitting targets can create xp orbs.

It can turn obsidian into crying obsidian. Weeping combat pickaxe also makes a delayed magical attack.

Hand drill has charging mode and drilling mode. Charging mode restores durability. Drilling mode increases drills minig speed.


Manamite scissors are usable only for shearing wool or combat. Open scissors to do increased damage.

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