
Faktocraft is a modern successor of several classic tech mods - IndustrialCraft 2, BuildCraft and Logistics Pipes - rebuilt as a single, coherent mod: electrical machines, tiered power grids, item and fluid logistics, and automated mining.
⚠️ Faktocraft is in its first beta version. Bugs may occur - please report them!
💡 Playing with JEI and Jade is highly recommended: JEI shows every machine recipe in-game, and Jade shows live machine info (energy, progress, tier) when you look at a block. Faktocraft integrates with both.
The official wiki is available at pedrocmota.github.io/faktocraft-forge (English and Portuguese). It is still under development, so some pages may change.
Tap rubber trees with a treetap, cook the resin into rubber and build your first cables and generator. From there the tech tree climbs from simple ore-doubling setups to fully automated factories.
Over 20 electrical machines covering ore processing (crusher, ore washing plant, thermal centrifuge), metalwork (alloy smelter, metal former, extruder, rolling), manufacturing (circuit assembler, canning machine, polymerizer, fermenter, distillery) and endgame matter replication (scan an item, fabricate UU-matter and replicate it). Upgrades change how machines run: overclockers trade energy for speed, efficiency upgrades cut energy use, and tension upgrades let a machine accept a higher voltage tier.
A BuildCraft-style quarry: Put the quarry next a landmark, give it power and watch the frame build itself while the drill digs down layer by layer.
Jetpacks (including an elytra hybrid mode), nano and quantum armor, electric tools, a prospector for ore scanning, and a teleport anchor network.
Rubber trees, plus new ores: tin, lead, silver, lithium, sulfur, iridium and underground oil pockets.
Bug reports go to the GitHub issue tracker.