Fake World Border
Multiple damage-free, impassable world borders — as many as you want, anywhere you want.
Fake World Border lets you place any number of named, vanilla-looking world borders in every dimension. They look and feel exactly like the real world border — the same animated blue forcefield wall you cannot walk through — but they never deal damage, and there is no red screen tint. Perfect for arenas, adventure maps, protected zones, progression gating, and server events.
Why not just /worldborder?
The vanilla world border has three problems this mod solves:
| Vanilla border |
Fake World Border |
| Only one border per dimension |
Unlimited named borders per dimension |
| Hurts and kills players outside it |
Zero damage, ever |
| Red vignette tints the screen |
No screen tint |
Features
- 🧱 Truly solid — walls use the exact same collision resolution as the vanilla border: players, mobs, boats and minecarts are all stopped cleanly, with no rubber-banding and no tunneling at high speed.
- 🟦 Vanilla visuals — the familiar scrolling forcefield texture, with the same distance fade and animation as the real border.
- 🗺️ Per dimension — borders live in the dimension you create them in. Overworld, Nether and End each keep their own list.
- 💾 Persistent — borders are saved with the world and survive restarts.
- 🌐 Multiplayer ready — server is the source of truth; borders sync automatically on login, respawn, dimension change, and every command edit.
- 🇰🇷 Command feedback localized in English and Korean.
Commands (OP level 2)
/fakeborder add <name> <centerX> <centerZ> <size> Create a border (relative ~ ~ coordinates supported)
/fakeborder remove <name> Remove a border (tab-completes existing names)
/fakeborder resize <name> <size> Change a border's size
/fakeborder list List all borders in this dimension
Example — a 64-block arena around you, plus a 16-block pen at spawn:
/fakeborder add arena ~ ~ 64
/fakeborder add pen 0 0 16
Installation
Requires Minecraft 1.20.1 with Forge 47.4.0+. Install on both server and client (the client needs it to render the walls and predict collision smoothly; singleplayer just needs it in your mods folder).
No config file, no dependencies.
Notes & known limitations
- The walls block movement from both sides — nothing walks in or out.
- Like the vanilla world border, teleportation (ender pearls,
/tp, portals) can still cross a wall.
- The real
/worldborder is untouched — you can use both together.