Geopolitical warfare & territory control
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Three Tiers
Start as a Team, upgrade to a Colony, then establish a Country. Tiering up requires a configurable amount of time and members.
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3-Letter Acronyms
Faction names auto-generate a 3-letter tag (e.g., "All The Lemon" becomes [ATL]) for chat and the tab list.
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Custom Colors
Leaders pick a faction color on creation. It shows up on the chunk map, chat prefixes, and the UI.
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Auto-Transfer
If the leader leaves or gets kicked, ownership passes to the next highest rank. If everyone leaves, it auto-disbands.
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RanksThe Ladder: Creator → Leader → Co-Leader → Commander → Military → Landlord → Member.
Permissions: Landlords handle claiming. Commanders launch attacks. Leaders declare wars and set capitals. Management: Invite, promote, demote, and kick players right from the UI. |
War SystemJustification: Leaders have to justify a war before attacking, which takes a configurable amount of days.
Targeted Sieges: Commanders attack specific chunk coordinates instead of just turning on global PvP. Prep phases give defenders time to show up. Breaching: Attackers break a set number of blocks to breach. Capture pauses if defenders enter the chunk, and ticks down if attackers leave. Capitals: Leaders set a 2x2 capital chunk. If an enemy captures any capital chunk, the war ends instantly and they take 25% of the loser's land. |
/fc for private faction chat. You can also send encrypted messages straight to enemy leaders.