By default, EvilCraft spawns Vengeance Spirits globally as long as the mod is installed — whether anyone actually wants to interact with them or not. This addon changes that behavior.
Instead, Vengeance Spirits will only spawn when a player wearing the Evil Eye is nearby. No monocle, no spirits.
This keeps the mechanic opt-in, reduces unnecessary entities, and prevents those mysterious floating health bars that appear when entity-overlay mods notice something you can’t even see.
In short:
Minimal. Targeted. Politely judgmental.
Note: This mod was created primarily for our modpack Creatopia Unbound, but it’s free to use in any pack.
EvilCraft still attempts to spawn Vengeance Spirits as usual, but this addon steps in before they appear:
| Condition | Result |
|---|---|
| Player wearing the Evil Eye is nearby | Spirit spawns normally |
| No wearer in range | Spawn is blocked |
The search radius is configurable.
This means EvilCraft can remain installed without constantly creating invisible or unwanted entities.
Fine-tune how the monocle sits on your character:
Useful for different skins or model proportions.
EvilCraft attempts to create a Vengeance Spirit
This addon intercepts the spawn attempt
Nearby players are scanned for the Evil Eye
EvilCraft’s internal logic stays untouched; only the final spawn decision is gated.
Configs are generated after first launch.
evil_eye_evilcraft_addon-common.toml
vengeanceCheckRadius48.0evil_eye_evilcraft_addon-client.toml
monocleOffsetX, monocleOffsetY, monocleOffsetZmonocleScalemonocleRotXDeg, monocleRotYDegThese settings affect visuals only.
Adds only: