Mineuniverse
Log in Register
Mods

Evil Captcha

Don't you love captchas ?
by Absolutelyaya
Download Claim this project
217 downloads
0 likes
Updated Jul 6, 2026
0 hypes
Education Utility & QoL

[For proper formatting of the description, especially the lists, visit the mods modrinth page]

Don't you love captchas ?

This mod adds 14 silly captchas that appear at inopportune moments; for example when opening a loot chest. They get progressively more difficult, with most not having a max difficulty; so if you play long enough, they'll get almost impossible at some point.

This mod is obviously not serious btw. Not a safety measure, just a small funi


As Seen on TV! (<- actually just youtube)


Features

Captcha-like minigames (surprise!)

- Classic Single Image Boxes
- Shows a single cohesive image; "click all boxes containing X"
- Difficulty increases the accuracy required to pass
- Difficulty also influences the Image Pool
- Classic Multi Image Boxes
- Shows multible boxes with small images; "click all boxes containing X"
- Difficulty increases the amount of boxes and slows down the fading animation
- Difficulty also influences the Image Pool
- Classic puzzle slide
- Shows a cohesive image with one small part of it on the side. You need to slide it into its rightful place
- Difficulty influences the accuracy required to pass
- Classic Wonky Text
- You need to transcribe the increasingly obscured letters shown to you
- Difficulty adds more and more layers of.. obscuration ? dunno if that's a word
- Classic Image Search
- You're shown an array of Objects scattered over a background image; You need to click a specific one to pass.
- While this sounds similar to Comprehension tests (next bullet point), there's no Adjectives involved here
- Simple Comprehension Test
- You're shown several Objects with different Attributes; you then need to (for example) "Click the Green Apple", or "Click the Nervous Delta"
- Difficulty influences the Object and Adjective Pools
- ADVANCED Comprehension Test
- You're once again shown several Objects with different Attributes; the prompts are a bit more complicated though (for example) "Click the Circle in the color of the Huge Mystery"
- Difficulty influences the Object and Adjective Pools
- An incident of me not getting past one of these irl was probably the main inspiration behind this entire mod. It's a deep seated Trauma. Yes, this Mod is Vent Art (<- not really (I want to clarify that this is a joke))
- Math
- Solve a Math Equation to pass (yea, that's it)
- Difficulty influences how big the numbers are and what Operators may be used
- Caution: Order of Operations is taken into account
- Wimmelbild
- A harder version of Classic Image Search; an absurd amount of Objects is shown, making it much more difficult to find the right one
- Wimmelbild is german and can be translated to "Busy Picture". It's that type of game where you gotta find a bunch of stuff in images, usually to obtain an item and ultimately solve a puzzle
- Difficulty increases the amount of objects further
- Rorschach Test (now we're getting into the sillies)
- What do you see in this image ? How does it make you feel ? Maybe you'll find an answer in these random ink splodges
- Not influenced by difficulty
- Gambling Addiction
- You need to get your balance above a given quota by playing on a Slot Machine
- You can in-//decrease your bet as you wish to possibly WIN BIG!! or lose it all (much more likely)
- Difficulty increases the Quota
- AMONGUS
- You're shown an array of Images; one of them is not like the others.. it must be up to something! THROW IT INTO SPACE
- Difficulty influences the Image Pool
- Wizard
- catch it
- **quick**
- Difficulty influences the Wizards might
- Butterflies!
- A bunch of Butterflies are set loose on your screen; click all of them
- Difficulty influences how fast and erratic they move
- Sponsor
- Now for a Message from our Sponsors
- Journey of Slime
- Get to the other side while avoiding getting squished by minecarts or drowning in riwers in an isometric 3d frogger minigame
- Difficulty influences the length of the area and the amount of rails//rivers

I have some more ideas as well, those were too ambitious for a quick joke side project though. Maybe I'll add them in the future


There is a Trick to some of them

There is Global and Local Difficulty; The Global Difficulty is shared between all players. When a Player passes a Captcha, their Local Difficulty increases. The Final Difficulty is calculated using `global + local`

Configurable Evil

- Lethal (default: false)
- You have a limited amount of tries; failing too many Captchas kills you.
- Explosive (default: false)
- You don't just die, you explode (it's a bit of a big explosion, be wary of that)
- I'd recommend only enabling this in Worlds you don't intend on keeping, or are fine with them
- Doesn't have any effect if `Lethal` is disabled being destroyed a little
- Validation Expiration (default: true)
- Triggers a Captcha when there wasn't one for a certain random range of time
- Not Easy (default: false)
- Makes it so that Captchas that can't be failed or are very easy, won't appear
- Lives (default: 3)
- The Amount of Tries you have to do Captchas before you die
- Doesn't have any effect if `Lethal` is disabled
- Expiration Delay Min (default: 120)
- The minimum Amount of Seconds before a new random Captcha is triggered
- Doesn't have any effect if `Validation Expiration` is disabled
- Expiration Delay Range (default: 120)
- The random Range of Seconds before a new random Captcha is triggered
- To better explain it, the delay before a new captcha is triggered is calculated by `min + random(range)`
- Doesn't have any effect if `Validation Expiration` is disabled
- Constant Increase Rate (default: 0.002)
- The Global Difficulty is increased by this amount every Second. I wouldn't recommend setting much higher numbers than the default, stuff escalates VERY quickly
- If you don't want the difficulty ot increase over time, set this to 0
- Passing Captchas will still increase the local difficulty

Datapack support

You can make your own Captcha Variants using Datapacks. If you want to add unique images, you'll also need a Resourcepack tho


What Triggers Captchas ?

- Joining a World
- Respawning
- Opening a Loot Chest that hasn't been opened before
- Mining Ores (chance based on Rarity of the Ore)
- Validation Expiration (if enabled)


Other info

- I largely made this in a week as a joke, so it wasn't very thuroughly tested. There may be bugs; please report Issues on github
- uuh;, have a nice day

captcha-1.1.2.jar
MC Fabric, Client, 1.21.1, Server, Quilt
Release 2025-01-06 Get

More from Absolutelyaya

Absolute ULTRACRAFT
58,267
Goop
57,635
Formidulus
1,093,847

You Might Also Like

Liberty's Villagers
Quality of Life and AI improvements for Villagers
9,968,428
No More Pop-ups
A Minecraft mod to remove in-game pop-ups
996,708
BetterRandomSourceConcurrencyCrash
Improved logging of crashes caused by mods accessing RandomSources from the wrong thread
99,371
Exit Confirmation
Often accidentally closed Minecraft? This mod might help!
99,067
NoDynamicFps
Adds an option to disable Vanilla's Dynamic FPS implementation
99,004
Immersive Crafting
Adds crafting recipes to immersive portals
9,998