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Dreamland Studios
Evergrowth Enchanting Overhaul is a complete reimagining of Minecraft's enchanting system, introducing enchantment slots, expanded progression, and greater control over how players upgrade their gear. Designed to complement Evergrowth Core, it makes enchanting more strategic, rewarding, and customizable while maintaining a vanilla-friendly experience that feels like a natural evolution of Minecraft's progression.
The enchanting table only accepts books (regular book or enchanted book in the left slot, lapis in the right). When you place a book, three offers are generated and each one shows you exactly what enchantment you will get before you commit. Your rolls stay locked in and persist until you pick one or remove the book.
Bookshelf count (capped at 15) scales which tiers show up in your offers:
| Bookshelves | Common | Uncommon | Rare |
|---|---|---|---|
| 0 | 75% | 23% | 2% |
| 15 | 50% | 35% | 15% |
Costs are flat per tier regardless of which of the three slots you click:
| Tier | XP | Lapis |
|---|---|---|
| Common | 5 | 1 |
| Uncommon | 15 | 4 |
| Rare | 30 | 8 |
If you don't have enough lapis for the tier you clicked, the enchant won't apply and you'll see a message in your action bar.
Every enchanted book carries a hidden destruction chance based on its tier. This applies to books from the enchanting table and books found in loot chests or from fishing.
The destruction chance is visible on the book's tooltip and shows the exact percentage plus a risk label:
When you apply the book at the anvil it either succeeds or shatters. If it shatters, the enchantment is not applied, the book is consumed, and you receive a chat message telling you which enchantment was lost.
Enchanted books from loot chests and fishing are filtered so Rare enchantments can never appear. If the loot table would have produced a Rare, it is replaced with a Common (80% chance) or Uncommon (20% chance). Books found this way carry destruction chances the same as enchanting table books.
All weapons, tools, armor pieces, and shields show a custom section at the bottom of their tooltip:
Every enchanted book shows:
Adds +1 enchantment slot to any weapon, tool, armor piece, or shield. Combine at the anvil. Costs 5 XP per use. Does not stack (single item).
How to get:
Raises every enchantment on an item by +1, capped at each enchantment's maximum level. At least one enchantment must have room to go up or nothing happens. XP cost per enchantment raised: 2 (Common), 8 (Uncommon), 20 (Rare). Combine at the anvil. Consumed on use. Stacks to 16.
How to get: Creative tab / commands only — no survival recipe or trade exists yet.
Place in the enchanting table. Rerolls all 3 current offers into a fresh set scaled by your bookshelf count. The previous set is saved for one step. Consumed on use. Stacks to 16.
How to get: Creative tab / commands only — no survival recipe or trade exists yet.
Place in the enchanting table after using a Tome of Renewal. Swaps your current 3 offers back to the set that came before your last reroll. Can be used repeatedly to flip between the two sets. Requires that at least one Tome of Renewal has been used this session. Consumed on use. Stacks to 16.
How to get: Creative tab / commands only — no survival recipe or trade exists yet.
These vanilla enchantments follow the mod's tier costs and bookshelf scaling:
Reclassified as Rare (30 XP / 8 lapis): Mending, Unbreaking, Soul Speed, Swift Sneak
Reclassified as Uncommon (15 XP / 4 lapis): Silk Touch, Fortune, Looting, Luck of the Sea, Infinity, Channeling, Frost Walker, Thorns, Respiration, Aqua Affinity, Depth Strider, Sweeping Edge, Flame, Lure, Loyalty, Riptide, Impaling, Multishot, Quick Charge, Breach, Wind Burst
Binding Curse and Vanishing Curse never appear as enchanting table picks.
Rare enchantments (custom and vanilla) cannot be obtained from librarians, fishing, or loot chests.
Vanilla max level changes:
| Enchantment | Cap | Enchantment | Cap |
|---|---|---|---|
| Sharpness | 5 | Protection | 4 |
| Power | 5 | Fire Protection | 3 |
| Density | 5 | Blast Protection | 3 |
| Efficiency | 5 | Projectile Protection | 3 |
| Smite | 3 | Feather Falling | 4 |
| Bane of Arthropods | 3 | Thorns | 3 |
| Sweeping Edge | 3 | Depth Strider | 3 |
| Looting | 3 | Respiration | 3 |
| Fortune | 3 | Soul Speed | 3 |
| Unbreaking | 3 | Frost Walker | 2 |
| Luck of the Sea | 3 | Swift Sneak | 2 |
| Lure | 3 | Knockback | 2 |
| Loyalty | 3 | Fire Aspect | 2 |
| Riptide | 3 | Punch | 2 |
| Impaling | 3 | Piercing | 4 |
| Breach | 3 | Quick Charge | 3 |
| Wind Burst | 3 |
All vanilla enchantments not listed above are capped at 1.
These enchantments are mutually exclusive — you cannot have more than one from the same group on a single item:
| Group | Cannot combine |
|---|---|
| Attack style | Lunge + Backstab |
| Crowd control on hit | Stun + Entangle |
| AoE mining | Vein Miner, Excavator, Explosive |
| Item collection | Telepathy + Siphon |
| XP gain | Soul Tap + Soul Collector |
| Defensive reaction | Second Wind, Phantom Step, Ghast's Wail, Chorus Bloom |
| Smelting | Silk Touch, Auto Smelt, Smelter's Luck |
5 XP · 1 lapis · Enchanting table + librarian villagers
| Name | Slot | Max | Description |
|---|---|---|---|
| Auto Smelt | Pickaxe | 1 | Ore drops are automatically smelted on break |
| Nether Miner | Pickaxe | 3 | Extra drops from nether quartz ore and gilded blackstone |
| Soul Harvester | Shovel | 3 | Bonus drops from soul sand, soul soil, nether wart blocks, and netherrack |
| Archaeologist | Shovel | 3 | Random bonus items from dirt, sand, and gravel |
| Yielding | Hoe | 3 | 15%/28%/40% chance to double harvested crop drops |
| Siphon | Pickaxe, Shovel, Axe, or Hoe | 1 | Velocity-pulls item drops within 5 blocks toward you when you break a block |
| Magnetism | Pickaxe | 2 | Passively pulls nearby item drops toward you while held |
| Aquatic Bounty | Fishing Rod | 3 | Bonus ocean item per catch — L1: kelp/sea pickle/prismarine shard · L2: prismarine shard/crystals/nautilus · L3: nautilus/crystals/heart of the sea |
| Grave Robber | Sword | 2 | Thematic bonus loot from undead kills. Zombie: rotten flesh or gold nugget · Drowned: rotten flesh/gold nugget/nautilus · Zombie Villager: rotten flesh or emerald · Zombified Piglin: gold nugget or gold ingot · Skeleton/Stray: arrow or bone · Wither Skeleton: coal or soul sand · Phantom: string or phantom membrane |
| Ember Yield | Sword | 2 | Killing Blazes, Magma Cubes, or Ghasts drops fire charges |
15 XP · 4 lapis · Enchanting table only
Mining
| Name | Slot | Max | Description |
|---|---|---|---|
| Vein Miner | Pickaxe | 1 | Breaks an entire ore vein at once, up to 16 blocks |
| Smelter's Luck | Pickaxe | 2 | 30%/50% chance to drop a bonus smelted ingot when mining ore |
| Orb Harvester | Pickaxe | 3 | Every 5th ore mine releases a burst of 20/40/60 XP |
| Telepathy | Pickaxe | 1 | Block drops go directly into your inventory with no loose items |
| Excavator | Pickaxe or Shovel | 2 | Mines a 3×3 area at L1, extends to a 3×6 tunnel at L2 |
Sword — conditional damage
| Name | Slot | Max | Description |
|---|---|---|---|
| Backstab | Sword | 3 | +15%/25%/35% damage when the target is facing away from you |
| Lunge | Sword | 2 | +10%/16% damage while sprinting |
| Sneak | Sword | 3 | +10%/18%/26% damage while crouching |
| Mark | Sword | 2 | Land 3 hits on the same target within 4s to mark them — deal +20%/30% bonus damage to that target for 5s. Target glows while marked |
Sword — on-hit effects
| Name | Slot | Max | Description |
|---|---|---|---|
| Leech | Sword | 3 | Steal 0.25/0.5/0.75 hearts per hit, 0.5s cooldown |
| Stun | Sword | 2 | 25%/40% chance to completely freeze the target for 0.5s |
| Petrify | Sword | 2 | Every hit applies Weakness I/II to the target for 2s |
| Entangle | Sword | 2 | Slowness II for 2.5s on hit, per-target 4s cooldown |
| Shulker's Curse | Sword | 2 | Briefly levitates the target on hit |
| Chain | Sword | 2 | 30%/40% chance to arc damage to 1–2 nearby enemies on hit |
Sword — on-kill effects
| Name | Slot | Max | Description |
|---|---|---|---|
| Hellfire | Sword | 2 | Sets nearby mobs on fire when you land a kill |
| Burst | Sword | 3 | AoE magic damage to all nearby enemies on kill |
| Beheading | Sword, Axe, or Mace | 3 | 10%/20%/30% chance for the slain mob's head to drop |
| Soul Tap | Sword | 2 | Banks 5/10 XP directly per kill — no orb pickup needed |
| Soul Collector | Sword | 3 | Spawns 5/10/15 XP orbs per kill |
| Retreat | Sword | 2 | Hit while sneaking to instantly blink 3/4 blocks away from the target |
Armor and boots
| Name | Slot | Max | Description |
|---|---|---|---|
| Vaulting | Boots | 2 | Permanent Jump Boost I/II while worn |
| Marathon | Boots | 2 | Permanent Speed I/II while worn |
| Glacial | Boots | 2 | Passively applies Slowness to nearby mobs while you walk |
| Fortitude | Leggings | 3 | Stores 6%/10%/15% of all damage taken and heals it all back after 5s without being hit |
| Warding | Shield | 2 | 20%/40% chance to knock the attacker back when you block |
30 XP · 8 lapis · Enchanting table only — not obtainable from librarians, fishing, or loot chests
Mining and economy
| Name | Slot | Max | Description |
|---|---|---|---|
| Timberflow | Axe | 2 | Chops entire trees at once — up to 32 logs at L1, 64 at L2 |
| Explosive | Pickaxe | 2 | Blasts a spherical area of blocks with explosion visuals |
| Lucky Orb | Helmet | 3 | Permanent Luck I/II/III while worn, plus a bonus ore drop surge every 30s |
| Merchant's Blessing | Helmet | 3 | Reduces all anvil XP costs by 25%/50%/75% and refunds 15%/30%/45% of emerald costs on villager trades |
Sword — advanced combat
| Name | Slot | Max | Description |
|---|---|---|---|
| Bloodlust | Sword | 3 | Each kill stacks +5%/7%/10% bonus damage (max 5 stacks). Stacks decay after 7s without a kill |
| Soul Pact | Sword | 3 | Land 5/4/3 consecutive hits on the same target to trigger Soul Strike — +80%/120%/160% bonus magic damage. Resets if you switch targets. Hit progress shown on your action bar |
| Null Strike | Sword | 2 | 15%/25% of every hit's damage bypasses armor as magic damage |
| Echo | Sword | 2 | Hit the same target twice within 0.5s for a 20%/35% phantom follow-up strike. 2s cooldown per target |
Armor — survival and utility
| Name | Slot | Max | Description |
|---|---|---|---|
| Gale | Elytra | 2 | Fires a wind burst in your look direction every 5s while gliding |
| Second Wind | Chestplate or Elytra | 2 | Once per life: heals 4/7 hearts when your health drops below 2 hearts |
| Phantom Step | Chestplate or Elytra | 1 | Taking 8+ damage in a single hit triggers 2s of invisibility |
| Chorus Bloom | Chestplate or Elytra | 1 | Emergency teleport when hit hard or near death. 30s cooldown |
| Ghast's Wail | Chestplate or Elytra | 1 | Once per life at near death: unleashes a fear pulse in a 12-block radius |
| Blaze Heart | Chestplate or Elytra | 1 | Fire and lava damage heals you for 50% of what it would have dealt instead |
| Nether Walk | Boots | 1 | Float on lava and take no damage from fire or lava |
| Void Step | Boots | 1 | Crouch-jump to blink up to 8 blocks in your look direction. 15s cooldown |
| Dragon's Eye | Helmet | 1 | Nearby mobs within 10 blocks glow through walls while the helmet is worn |