Farmer's Delight crops keep growing while you're away from your farm.
This is an expansion for EverCrops that adds catch-up growth support for Farmer's Delight crops and blocks that have their own custom growth logic. Install both mods together — EverCrops handles the vanilla crops while this expansion handles the rest.
EverCrops doesn't simulate growth on unloaded chunks (that would be expensive and laggy). Instead, it tracks when each crop last ticked, and on the next random tick after the chunk reloads, it catches the crop up based on how much game time has elapsed.
Walk away for an hour, a day, a week — when you come back and the chunk reloads, your crops advance as if they had been ticking the whole time.
Pre-existing crops: Crops that already existed in your world before EverCrops was installed get registered the first time their chunk reloads near you, so they'll start catching up from that point forward.
Note: In singleplayer, the world only ticks while you're playing. EverCrops catches crops up based on in-game time elapsed, not real-world time, so closing the game and coming back tomorrow won't fast-forward your farm.
This mod uses only @Inject, @Accessor, and @Invoker mixins — no overwrites, no replacements. It introduces no custom blocks and no block entities, and all tracked data is shared with the base EverCrops mod (stored in the same evercrops.dat per-dimension file).
/evercrops inspect, tick, simulate) work with Farmer's Delight crops automaticallyLicensed under LGPL-3.0.