Just a small mod designed to fix some issues I've had while developing my expert modpack, Eternal Confluence.
This mod was made with AI assistance under my guidance. You're free to check the code, alter it, or use it however you like under the MIT license.
I've tested the fixes against their intended behaviour, and they work. I will continue testing the changes as I test and develop Eternal Confluence.
The mod is designed to be modular. You do not need to have all of the listed mods installed. Each fix is configurable, and fixes for mods that aren't installed simply have no effect. The config generates automatically on first startup.
The fixes:
Corail Tombstone - Adds Ghostly Shape compatibility for Lycanites Mobs, Electroblob's Wizardry, Ancient Spellcraft, and ToroQuest.
Lycanites Mobs - Prevents Lycanites mobs from performing melee attacks through walls and other solid obstacles.
MoreChids - Fixes a startup crash caused when MoreChids generates custom Orechid classes.
Roots - Fixes Wildwood disappearing instead of correctly converting to Runed Wildwood.
Blood Arsenal - Fixes compressed slate variants having incorrect names, variant handling, and crafting recipe behaviour.
Waystones - Makes village Waystones more likely to generate by adding a configurable village piece weight.
Witchery Villages + ToroQuest - Adds two compatibility fixes: Witchery village walls will path around ToroQuest buildings, and Witchery guard spawns within ToroQuest Provinces are replaced with ToroQuest guards so ToroQuest crime and reputation mechanics apply.
More detailed information about each fix and its configuration can be found on GitHub.