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A client-only compatibility patch that restores TacZ's gun animations — both first-person (reload, inspect, draw) and third-person (gun-holding pose, body tilt, leg stance) — when Epic Fight is installed alongside TacZ.
Two parallel builds are maintained from this repository:
main branch.1201 branch (backport).Both builds implement the same fix (public-API combat-mode suppression
HumanoidModel.setupAnim); only the loader
and dependency versions differ.TacZ, Epic Fight, and PlayerAnimator are all required. The mod will refuse to load without them — it has no purpose on its own.
Restores TacZ's first-person and third-person gun animations when Epic Fight is installed. Client-only. Separate builds for 1.21.1/NeoForge and 1.20.1/Forge.
When TacZ and Epic Fight are loaded together, two regressions appear:
ItemInHandRenderer chain.
Reload, inspect, and draw animations silently disappear while you
hold a gun.HumanoidModel.setupAnim TAIL inject still runs after
TacZ's, wiping out the gun-holding pose. The player reverts to the
default vanilla walking animation.Three orthogonal fixes:
IGun), forces Epic Fight back to
vanilla mode via LocalPlayerPatch.toVanillaMode(...). Combat
mode resumes the moment you swap to a non-gun item.HumanoidModel.setupAnim TAIL
inject at priority=1500 (so it runs after Epic Fight's) re-invokes
TacZ's InnerThirdPersonManager.setRotationAnglesHead, restoring
the gun-holding pose.No asset replacement, no server-side code, no config files.
main branch)| Version | |
|---|---|
| Minecraft | 1.21.1 |
| NeoForge | 21.1.228 or newer |
| TacZ | 1.1.0+ (the Unofficial NeoForge port) |
| Epic Fight | 21.0.0+ |
| PlayerAnimator | 2.0.0+ |
1201 branch)| Version | |
|---|---|
| Minecraft | 1.20.1 |
| Forge | 47.4.10 or newer |
| TacZ | 1.1.8 (1.20.1 Forge port — CurseForge / Modrinth) |
| Epic Fight | 20.14.17-mc1.20.1-forge (CurseForge file 8049910) |
| PlayerAnimator | 1.0.2-rc1+1.20 (CurseForge file 4587214) |
Newer point releases of TacZ / Epic Fight / PlayerAnimator on the same Minecraft line are accepted at load time, but only the versions listed above are verified to work with each build.
mods/ folder.This mod only runs on the client. It's safe to omit on dedicated servers.
IGun,
InnerThirdPersonManager.setRotationAnglesHead), Epic Fight
(LocalPlayerPatch.toVanillaMode, isEpicFightMode,
EpicFightCapabilities.getCachedLocalPlayerPatch) and the mod ID of
PlayerAnimator (playeranimator). If any of these change in a
future release, this patch will need a rebuild.main / 1.20.1: 1201)MIT — do whatever you want, no warranty.
This project is not affiliated with TacZ, Epic Fight, or PlayerAnimator.