EF Progressive Difficulty is a lightweight Forge mod tailored for the Epic Fight Mod. It addresses a common late-game issue: combat becomes far too easy. In the later stages of a playthrough, players can effortlessly defeat basic monsters using only simple basic attacks, completely ignoring mechanics like dodging or weapon skills. This lack of challenge quickly leads to boredom.
To fix this, the mod introduces a Dynamic Area Difficulty system. Mobs dynamically scale their Epic Fight attributes based on the progression of the players around them, ensuring that combat remains just as engaging, strategic, and exciting as it was on day one.
"Make late-game combat feel like a real challenge again."
Difficulty is no longer tied to server up-time. Instead, each player has their own progression score. When a mob spawns, it checks the average difficulty of all players nearby. The higher the players' scores, the tougher the mob becomes!
It buffs the following Epic Fight Attributes:
Keep track of your current progression with a sleek, built-in visual HUD.
H (Default Keybind) to toggle the Difficulty Bar on or off.


You have total control via config/efprogressivediff-common.toml.
The mod applies a bonus to mob attributes using this formula:
FinalValue = OriginalValue + Bonus
Where Bonus is calculated as:
Bonus = BaseValue * (1 + Multiplier * AreaDifficulty)
Area Difficulty is calculated by multiplying the average player difficulty by various modifiers configured in the settings.
The mod provides a set of admin commands (Requires Permission Level 2) to easily monitor and test the difficulty system.
| Command | Description |
|---|---|
/efpd get <player> |
Displays the current difficulty value of the specified player. |
/efpd set [players] [amount] |
Sets the difficulty of the targeted player(s) to an exact number. |
/efpd add [players] [amount] |
Adds (or subtracts, using negative numbers) difficulty to the targeted player(s). |
/efpd around |
Calculates and shows the current Area Difficulty based on players near you. |
mods folder. (Note: Must be installed on BOTH the Server and the Client).Found a bug? Please report it in the Issues tab!