EntitySleep {AIEngine} features:
π§ Intelligent Entity Sleep System
Automatically detects distant entities and reduces unnecessary AI processing.
β‘ Improved Server Performance
Lowers CPU usage caused by large numbers of mobs running AI simultaneously.
π Dynamic Wake System
Entities automatically return to normal behavior when players approach.
βοΈ Configurable Optimization
Customize sleep distance and entity behavior.
π Works With Vanilla and Modded Entities
Designed to optimize large entity populations without removing them.
π Lightweight Optimization
Focuses on reducing wasted calculations instead of changing gameplay mechanics.
_During testing with large numbers of entities, AISleep reduced server tick time from 14–16 ms per tick to a stable ~6–7 ms by suspending unnecessary AI processing for distant entities._