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Entity-specific Damage Invulnerability

Allows the setting of a specific entity to be invulnerable to a specific damage type.
by capitalistspz
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289 downloads
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Updated Jun 30, 2026
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Damage type invulnerability for an entity can be set with the following command:

/dmginvuln |entities| set |damage_type| |invulnerable|

/dmginvuln @a set fall true - sets fall damage immunity for all players

You can query damage type invulnerability with:

/dmginvuln |entities| get |damage_type|

/dmginvuln @e[type=creeper,limit=1, sort=nearest] get onFire - gets whether the closest creeper is invulnerable to fire or not

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