Mineuniverse
Log in Register
Mods

EnchantmentControl

Total control over vanilla and modded enchantments.
by nischhelm
Download Claim this project
1,205 downloads
0 likes
Updated Jul 6, 2026
0 hypes
Addons CraftTweaker Magic Utility & QoL

A mod to control all vanilla behavior of all vanilla and modded enchantments such as

  • The registry name and whether it is registered at all
  • Min and max level of the enchant
  • Enchantability
  • Incompatibilities with other enchantments
  • Rarity (you can create custom rarities!)
  • Whether its a treasure enchantment, so whether it can be rolled on the enchantment table
  • Whether it can be acquired from librarians, enchant_with_levels loot, enchantment table or enchant_randomly loot
  • Whether its a curse
  • Color of the displayed name
  • Applicability on items and books
  • Separate applicability via anvil (like axes that can get sharpness only via anvil)
  • Displayed name and description (if Enchantment Descriptions is installed)

This mod has extensive inferral abilities to map modded behavior to its own configs during first startup. 
On first startup, it will map all currently loaded enchantments properties into jsons you can work off of.
As well as calculating groups of incompatible enchantments from the given compatibility rules.
And inferring what enchantment can go on which item types.

This mod allows to give any enchantment various vanilla system behavior.
So for example your new enchantments can automatically be a stronger respiration or a stronger sweeping edge etc.

Fully compatible with Enchantments Control, you can even import its configs.

Adds additional capabilities to ContentTweakers EnchantmentBuilder to create custom enchantments using crafttweaker / zenscript.
CT Compat includes methods from vanilla EnchantmentHelper to have various access to info about enchantments on entities and itemstacks.

Additional Features:

  • JEI Enchantment Info cards with all info about enchantments
  • Blood Anvil. A block with no default way to acquire that allows to move enchantments from one item to another, without requirement of it being the same item type
  • Re-Enchant items a defined amount of times, with a chance to be allowed to re-enchant again
  • Allow to modify how Anvil use cost (RepairCost) works + scales
  • Allow to add custom CreatureAttributes to use them with sharpness-like custom enchants
  • Allow to always reroll enchantment table when inventory is changed, instead of on enchant
  • Allow to preview enchant clue in GUI of enchantment table
  • Allow to modify max lvl of enchantment table (30 by default)

Requires FermiumBooter.

Check here for example script for creating enchantments with ContentTweaker and EnchantmentControl

Logo by StarArtsy

EnchantmentControl-1.1.1.jar
MC Client, Forge, Server, 1.12.2
Release 2026-06-13 Get

More from nischhelm

Potion Control
954
Worn Horseshoes
7,119
Furnace XP Storage
483,357
Luckified
444,430
Boat Delete Begone
415,567
OptiFine CIT Enchantment Patch
411,653

You Might Also Like

SI: Scriptified [DISCONTINUED]
DISCONTINUED
99,868
FTB Quests Entity Visualization
Adds entity visualization to FTB Quests
99,525
JEI / REI WorldGen
JEI/REI Addon for World Gen Information with universal compatibility for all mods ores by utilizing biome generation data
99,419
Pixel Blocks
Pokemon Lucky Block! When mining the pixel block a random pokemon spawns.
9,988
TFC Bonsai
Add TFC Trees to bonsai pots
9,988
Laser Eyes
A "laser eyes" addon for the Viltrumite mod.
9,968