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Enchanting Templates

Simplicity enchanting with recources from exploration
by ghostboysander
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257 downloads
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Updated Jul 6, 2026
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Armor, Tools, and Weapons MCreator Utility & QoL

This mod is supposed to make enchanting less boring/luck based by introducing 16 Enchanting Templates.
These have been inspired by the Netherite Smithing Template.
They are made with vanilla recouces found all over the minecraft world, which can all be collected fairly early game.

There are no Enchanting Templates for the Mace specific Enchantments.

To make an Enchanting Template, you first need an Empty Enchanting Template, which is made with 6 Lapis. This keeps lapis as an important ingredient for enchanting.
To get higher lvl enchants, you also still need bookshelves in the same formation as normal, now just with the Enchantsmithing Table instead of the Enchanting Table.

The GUI of the Enchantsmithing Table is made to help you understand its mechanics.

You have 3 slots:

  • Enchanting Template (this item holds the Enchants);
  • Enchantable (this item chooses which Enchant you get from the Template);
  • Book (this item turns into an Enchanted Book with the chosen Enchant).

The number in the top right is the amount of detected Bookshelves around the Table. (should work with modded Bookshelves).

On every button in the bottom right you see how many bookshelves you need for that Enchant.
Bottom left on the button is the XP you need and what LVL you would be if you only have that much XP. Enchanting takes XP, not LVLs, so you will barely notice the price on higher LVLs.
On the top of the buttons you see which Enchant and Enchant LVL you will get.

On the left you see how the bookshelves should be placed.

Every Enchanting Template shows you in their tooltip all information you need to know.
The red letter/enchantment shows incompatibilities. Enchants are incompatible with Enchants with same same letter or with the enchant name.

 

 

How to make a custom Enchanting Template for your mod

Since this mod uses the json recipe system, you need to add a recipe under
data/mod_id/recipe

The json format is as follows:

{
"type": "enchanting_templates:enchantsmithing",
"ingredients": [
{
"item": "mod_id:template_id"
},
{
"tag": "mod_id:enchantable_tag_id"
}
],
"strings": [
"enchant:mod_id:enchant_id",
"books:amount_of_bookshelves_needed_for_max_level_enchant"
],
"outputs": [
{
"id": "minecraft:book",
"count": 1
}
]
}

Example:
Location: data/enchanting_templates/recipe
Name: water_proficient_depth_strider.json

{
"type": "enchanting_templates:enchantsmithing",
"ingredients": [
{
"item": "enchanting_templates:enchanting_template_water_proficient"
},
{
"tag": "minecraft:enchantable/foot_armor"
}
],
"strings": [
"enchant:minecraft:depth_strider",
"books:12"
],
"outputs": [
{
"id": "minecraft:book",
"count": 1
}
]
}

Both "tag" and "item" can be replaced with the other, with the second ingredient always being the one that isn't consumed.

Item descriptions need to be made seperatly.

You can disable a recipe by setting the output "id" to minecraft:air.

My Enchantsmithing recipes are named Unique_template_name_enchant (example: water_proficient_depth_strider).

_____________________________________________________________________

 

Check media for all crafting recipes and item descriptions

 

Mod state: finished. Will eventually get a 26.1 update with some small changes.

Feel free to comment bugs and suggestions.
Feel free to port this mod over to another site/app/modloader/version.
Feel free to put it in a modpack.

 

enchanting_templates-2.1.0-neoforge-1.21.1.jar
MC 1.21.1, NeoForge
Release 2026-06-03 Get

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