A small client-side mod that pauses Entity Model Features player animations while Not Enough Animations is active.
Tested with Fresh Animations: Player Extension and Detailed Animations but it should work with any player animation resource pack.
| Animation | Notes |
|---|---|
| Boat (rowing) | |
| Horse (riding) | |
| Eating / Drinking | |
| Hug | |
| Item Swap | |
| Petting | |
| Map Holding | |
| Hold Up Items | Can be disabled for FA:PE |
| Burning | Works even while sprinting |
| Freezing | Works even while sprinting |
| Naruto running | Works only while sprinting |
| Animation | Reason |
|---|---|
| Ladder | FA:PE handles ladders better |
| Crawling | FA:PE handles crawling better |
| Elytra | FA:PE handles elytra better |
| Falling | FA:PE handles falling better |
| Death | FA:PE handles death better |
| Swimming | FA:PE handles swimming better |
| Bow / Crossbow | FA:PE handles bow/crossbow better |
The compat layer is disabled while sprinting, with the exception of BurningAnimation and FreezingAnimation.
These settings are REQUIRED to set in the mod Not Enough Animations.
| Setting | Value |
|---|---|
| Animation Smoothing | OFF |
| Disable Leg Smoothing | ON |
| Ladder Animation | OFF |
| Bow Animation | Vanilla |
enjoy -_-