A shared client-side library that lets all EMF Compat addons fix animation conflicts with Entity Model Features.
This mod does not add visible gameplay features on its own, but it is required by every EMF Compat addon.
When another mod plays its own player animation — such as Create's Skyhook, Better Combat attacks or Carry On carrying — the addon captures the current body, arms or head pose before EMF overrides it, then restores that pose so the external animation stays visible instead of being replaced by the resource-pack animation.
All addons share one settings screen, with a tab per addon: Mods → EMF Compat Core → Config.
Each installed addon also has a Config button in its own mod-list entry. It opens this shared screen directly on that addon's tab; Done returns to the mod list. Fabric requires Mod Menu to show the buttons; Forge and NeoForge use their built-in mod lists.
Settings and addon tabs scroll with the mouse wheel. Click a category heading to fold or unfold it; child options appear under their parent. Numeric options use fixed steps. Hover over an option to read its description, and use Reset to restore the selected tab's defaults. Changes apply without restarting the game.
The Core tab controls EMF compatibility, Smooth pose transitions and Crouch fix. The global compatibility switch disables all installed addons while keeping their individual settings.
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enjoy ^_^