Fortune 0: treated as Fortune I → average 1.333 drops per block → +33.3 % Fortune I: treated as Fortune II → average 1.75 drops per block → +75 % Fortune II: treated as Fortune III → average 2.20 drops per block → +120 % Fortune III: treated as Fortune IV → average ≈2.667 drops per block → +166.7 %
The Hoe is affected by this also, so break your crops with it!
+1 Extra XP orb from any block that normally would drop XP orb!
- Emerald Armour:
Durability:
Helmet: 563 (+200 from Diamond!)
Chestplate: 728 (+200 from Diamond!)
Leggings: 695 (+200 from Diamond!)
Boots: 629 (+200 from Diamond!)
Armour Toughness: 3 for all (+1 from Diamond!)
Knockback Resistance: 1 (Diamond doesnt have this!)
Special Ability:
When you are wearing all 4 Emerald Armour pieces, you can press Shift (or whatever keybind for you is Crouch) to see a green outline on Ores in your field of view! This will NOT allow for X-Ray, just allow you to see potentially missed Ores in your view frame only - the outline is hidden behind blocks. Press Crouch again to disable.
- World Changes:
Villagers:
Instead of using Emeralds for Trading, Villagers give players "Trading Gems" - these look and act exactly like current Emeralds, however, they are not capable of crafting the Emerald Items added by this mod
Villagers will accept Emeralds and/or Trading Gems as payments, but will only give the player Trading Gems
World:
No direct changes, but the Villager changes allow/force Emerald Sets to be sought out solely through mining (and I think treasure loot is Emeralds too!) This makes it much more difficult to craft the set, and should make it a nice end-game treat (or hardworker treat!) to help balance out the effects given!
Lastly, make sure to install this Client-Side AND Server-Side!
See the Images tab for images, but here is a small video that I couldn't place under the Images tab!
Here you can see the process of killing a Villager with an Emerald Sword converts it into a Zombie Villager! I also get really lucky and the Zombie Villager dropped an Emerald!