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EEJS

Create custom processed types for Emendatus Enigmatica with KubeJS!
by otzogu
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Updated Jun 30, 2026
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EEJS

Create custom processed types for Emendatus Enigmatica with KubeJS!

How to use

First you need textures for your parts that can be placed in `kubejs/assets/eejs/textures/items/templates/<processedtype>/<n>.png`.

These textures can have multiple layers like every other Emendatus Enigmatica processed type.

Then in a KubeJS startup script you can use the new `EmendatusEvents.partRegistry` event to create a new processed type like below:

Example of how to use the mod

After you've created the processed type you can just add it to your Emendatus Enigmatica materials' processed types list.

No files available for download.

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