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EEEAB's Mobs: Ascend to Godhood

EEEAB's Mobs: Ascend to Godhood

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A beast-fighting addon for EEEAB's Mobs。
by chenhai256
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Updated Oct 14, 2026
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EEEAB's Mobs: Ascend to Godhood

An addon for EEEAB's Mobs.

EEEAB's bosses are strong, but they fight politely — their kits are built for a one-on-one duel with a player. This mod does one thing: it gives those bosses the absurd, deliberately unfair skills they look like they should already have, then turns them loose on each other.

Two bosses so far.

The Corpse Warlock

  • Blood Rain — levitates, charges, then calls down a crimson ray barrage across a 64-block radius. The downpour outlives the pose.

  • Blood Surge — short-cooldown ground shockwaves, one ring after another.

  • Thousand Eyes — a 32-block blood domain: falling blood balls, burning sigils, and health back for every creature that dies inside.

  • Necromantic Ritual (ultimate) — a blood orb rises 26 blocks, swallows summoned corpses until ten times its size, then drops: void damage, a health cut written straight onto the primary target, and a 24-block crater.

  • Durability gate — 300 health, a hard cap of 20 per hit, invulnerability frames, 50%/80% reduction above/below half health, and 2x/4x outgoing damage.

The Immortal

  • Second stage (finishing what EEEAB shipped) — at half health it draws the netherworld katana. EEEAB made the stage data, the texture and the render layer, and never wrote the code that enters it; this turns on the second half of that fight.

  • Thirteen sword techniques — thrust, slash and cleave, replacing the first stage's boxing. The blade leaves a streak sampled from where it actually went, not a decorative crescent.

  • Berserk — a roar that throws everything clear, a 1.5x phantom behind it, and twelve seconds in which every landed hit carries an extra void strike and a health cut.

  • Lifesteal — drinks half of the damage it actually deals, after armour, with a per-hit ceiling.

  • Damage adaptation, repaired — EEEAB wipes its resistance table every time the boss starts an animation, so the mechanic never gets to appear in a real fight; here it ages out on EEEAB's own fifteen- and sixty-second timers instead.

  • World Slash (ultimate) — both katana crossed and thrown wide, sending a 40-block edge 120 blocks across the arena and ploughing a trench beneath it. Anything at or below 100 health is cut down; anything above loses 100 and half of what remains.

Also

  • Everything is configurable — every switch and every number, from the rain's radius to the World Slash threshold, each with the reasoning written next to it.

  • Creative tab "Ascend to Godhood": a test wooden sword (takes a percentage of max health off everything nearby) and a test stone sword (removes it), for staging mob fights on demand.

  • Commands: /atgberserk /atgdomain /atgritual /atgworldslash

Requires

  • Minecraft 1.20.1, Forge 47+

  • EEEAB's Mobs — this mod adds no mobs of its own; it only rewrites EEEAB's. It is not bundled in this jar and must be installed separately.

On balance: this mod is unbalanced on purpose. It exists for mob-vs-mob spectacle. If you mean to use it in a normal survival world, read the config first.

License

Released under LGPL-3.0, the same license as EEEAB's Mobs.

This mod links against EEEAB's classes (AnimationSpellAI, DamageAdaptation and others) and patches its bytecode at runtime through Mixin, making it a Combined Work within the meaning of LGPL-3.0 section 4. Source: <TBD>.

atgmod-1.2.3-fix.jar
MC Client, 1.20.1, Forge, Server
Release 2026-10-17 Get
atgmod-1.2.3.jar
MC Client, 1.20.1, Forge, Server
Release 2026-10-16 Get
atgmod-1.2.3-beta.jar
MC Client, 1.20.1, Forge, Server
Release 2026-10-15 Get
atgmod-1.2.1.jar
MC Client, 1.20.1, Forge, Server
Release 2026-09-17 Get
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