Mineuniverse
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EcoSpawn

EcoSpawn

MOD
Adds natural spawning to mobs from other mods, matched by biome tag. Includes ecology-based habitats for all 62 Fossils & Archeology creatures
by Skatric_
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155 downloads
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Updated Oct 14, 2026
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Mobs Server Utility World Gen
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Many mods add creatures but never set up natural spawning, so you only see them from spawn eggs. EcoSpawn fixes that from plain JSON files you edit yourself.

Habitats are matched by biome tag, not biome name, so swapping Terralith for Biomes O' Plenty won't break them. Tags combine with AND and NOT, so "cold grassland" or "forest but not jungle" actually work.

Includes a full Fossils & Archeology: Revival preset — all 62 creatures placed by ecology. Mammoths on cold steppe, Spinosaurus on warm rivers, marine reptiles in open ocean.

Tune spawn weight, group size, height, light, time of day, water proximity, rarity and crowding without rebuilding anything.

/ecospawn why <mob> tells you exactly which check failed where you're standing.

Works with any mod's creatures — type an entity ID into the config and give it a habitat. Mobs with no rule are never touched

 

Commissioned for Mesozoa (my modpack) by Saurophilius_rex

ecospawn-1.20.1-1.1.0.jar
MC 1.20.1, Forge, Server
Release 2026-10-15 Get
ecospawn-1.20.1-1.0.0.jar
MC 1.20.1, Forge, Server
Release 2026-09-11 Get

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