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Beta: This is an early release to gather feedback. Some settings, file formats and the export output may still change before the final version. Please report problems and ideas on the issue tracker.
Easy Model Entities turns Blockbench models into Minecraft entities and block-entities without requiring custom Java code for every model.
It exists to make custom models easier to ship, test, and maintain. Instead of writing a renderer, registering one-off entity classes, and hardcoding animation behavior, you describe the model with data and resource pack profiles. EME provides the host entities, host blocks, renderer integration, profile validation, and a small automatic animation layer.
Install it if you want custom Blockbench models that can appear as ambient creatures, static display entities, decorative block-entities, shrines, mimics, or mod-integrated renderable objects with much less boilerplate.
.bbmodel assets directly from resource packs.After installing the mod, try the bundled demo profiles in a dev or test world:
/easy_model_entities summon easy_model_entities_examples:entity/little_explorer
/easy_model_entities summon easy_model_entities_examples:entity/stone_turtle
/easy_model_entities place_block easy_model_entities_examples:block_entity/shrine
Useful diagnostic commands:
/easy_model_entities list_profiles
/easy_model_entities validate_profiles
/easy_model_entities debug_profile easy_model_entities_examples:entity/little_explorer
More demo commands and explanations are available in the Demo Commands wiki page.
Easy Model Entities uses two profile layers:
Typical files:
data/<namespace>/easy_model_entities/profiles/entity/<id>.json
data/<namespace>/easy_model_entities/profiles/block_entity/<id>.json
assets/<namespace>/easy_model_entities/render_profiles/<id>.json
assets/<namespace>/easy_model_entities/models/<model>.bbmodel
assets/<namespace>/textures/entity/<texture>.png
assets/<namespace>/textures/block/<texture>.png
See the Pack Usage wiki page for the full structure.
Mods can integrate EME into their own renderers by implementing EasyModelRenderable and using the client render delegates:
EasyModelEntityRenderDelegateEasyModelBlockEntityRenderDelegateEasyModelEntityRenderOptionsEasyModelBlockEntityRenderOptionsEasyModelPartAnimatorCustom part animation can either add to the automatic EME transform or replace it entirely with EasyModelPartAnimationMode.REPLACE.
See the Developer Integration wiki page for examples.
This branch targets Minecraft 1.20.1 and provides loader-specific modules for Fabric and Forge.
Install the matching loader build on both client and server when profiles, entities, or block-entities are used in multiplayer.
Please check the wiki for additional information.
Please report issues and feature requests over the issues link. I'm happy to help you.