Dynamo is a Minecraft mod that adds realistic physically simulated vehicles to the game using the Jolt physics engine.
You can define custom vehicles as JSON configuration files, which are automatically registered as entity types when placed in the config/dynamo/vehicles/ folder.
You can then drive these vehicles using standard controls (WASD for throttle, steering; jump for handbrake; sprint for boost).
Each vehicle JSON file supports a wide range of properties:
Vehicles use custom Blockbench models (.bbmodel), as well as .ajmodel and .ajblueprint files.
The mod automatically loads models from config/dynamo/models/ and provides a default car blockbench model and wheel item models. Wheel models can be specified per wheel.
/dynamo reload – reloads the main mod config and all vehicle JSON files from disk without restarting the server./dynamo stats – displays physics system statistics (total bodies, active rigid bodies)./dynamo clear – removes all dynamic physics elements from the current world./dynamo test-item and /dynamo test-block – spawn test physics objects for debugging.Dynamo is built for server‑side use.
Players only need to join the server, no client mod is required.
The mod uses Polymer and the blockbench-import-library for entity visuals and integrates with the Jolt physics engine running on a dedicated thread.
All vehicle behaviour is driven by the server.
config/dynamo/vehicles/ will be created with a default.json example.id field (e.g. "dynamo:my_car") becomes the entity identifier./dynamo reload to reload already loaded vehicle configs (does not register non-existing ones).For motorcycles, set "anti-roll-bars": [], set "motorcycle": true, enable "leaning", use two wheels (front and rear), and set "collision-tester" to "Sphere".
Adjust centre of mass, suspension damping, and lean controller parameters to achieve stable handling.