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Dynamo: Vehicles

Server-side physics vehicles! Create your own Monster trucks, Motorcycles and more!
by tomalbrc
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651 downloads
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Updated Jul 6, 2026
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Technology

DYNAMO

Dynamo is a Minecraft mod that adds realistic physically simulated vehicles to the game using the Jolt physics engine. You can define custom vehicles as JSON configuration files, which are automatically registered as entity types when placed in the config/dynamo/vehicles/ folder.

You can then drive these vehicles using standard controls (WASD for throttle, steering; jump for handbrake; sprint for boost).

Fully configurable vehicle physics

Each vehicle JSON file supports a wide range of properties:

  • Dimensions and mass: half‑width, half‑height, half‑length, mass, friction, center of mass offset.
  • Engine: minimum and maximum RPM, maximum torque.
  • Transmission: automatic mode and a list of gear ratios.
  • Differentials: per‑axle control of engine torque ratio, differential ratio, and limited‑slip ratio.
  • Wheels: radius, width, steering angle, brake torque, handbrake torque, inertia, angular damping, suspension (min/max length, stiffness, damping mode), and a custom model per wheel.
  • Anti‑roll bars: configurable left/right wheel indices and stiffness.
  • Leaning: enable/disable, maximum lean angle, stiffness and damping, steering response, speed factor for two‑wheeled vehicles.
  • Collision tester: choose between ray, cylinder, or sphere, with configurable radius.
  • Lights: enable/disable, always‑on or toggleable.
  • More stuff: boost force, honk sound, reset cooldown, fire resistance, and so on

Blockbench models

Vehicles use custom Blockbench models (.bbmodel), as well as .ajmodel and .ajblueprint files.

The mod automatically loads models from config/dynamo/models/ and provides a default car blockbench model and wheel item models. Wheel models can be specified per wheel.

Commands for server operators

  • /dynamo reload – reloads the main mod config and all vehicle JSON files from disk without restarting the server.
  • /dynamo stats – displays physics system statistics (total bodies, active rigid bodies).
  • /dynamo clear – removes all dynamic physics elements from the current world.
  • /dynamo test-item and /dynamo test-block – spawn test physics objects for debugging.

Server‑side design

Dynamo is built for server‑side use.

Players only need to join the server, no client mod is required.

The mod uses Polymer and the blockbench-import-library for entity visuals and integrates with the Jolt physics engine running on a dedicated thread.

All vehicle behaviour is driven by the server.

Getting started

  1. Install the mod
  2. Start the server once – the folder config/dynamo/vehicles/ will be created with a default.json example.
  3. Edit existing JSON files or add new ones (each file defines one vehicle type). The id field (e.g. "dynamo:my_car") becomes the entity identifier.
  4. Run /dynamo reload to reload already loaded vehicle configs (does not register non-existing ones).
  5. Spawn a vehicle using commands or a spawn item (if provided by your server setup).

For motorcycles, set "anti-roll-bars": [], set "motorcycle": true, enable "leaning", use two wheels (front and rear), and set "collision-tester" to "Sphere". Adjust centre of mass, suspension damping, and lean controller parameters to achieve stable handling.

dynamo-1.0.0-beta.4+26.2.jar
MC Fabric, Server, Quilt, 26.2
Release 2026-06-26 Get

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