Fixes and tuning for Dynamic Trees Physics, the mod that turns felled Dynamic Trees into physics objects with Tree Physics and Sable.
Trees land and break like wood, pay out the logs they're worth, and clean up after themselves. The mod is built to hold up in large modpacks.
Minecraft 1.21.1, NeoForge. Server-side logic, with a small client part (bark particles), so install it on both.
| Mod | Version | |
|---|---|---|
| Dynamic Tree Physics | 1.2.0+ | required |
| Dynamic Trees | 1.7+ | required |
| Tree Physics | 2.3+ | required |
| Sable | 2.0+ | required |
| Dynamic Trees Plus | 1.3+ | optional: cacti and mushrooms |
| Create | 6.0.10+ | optional: saws |
| DT Vanilla Backport | 1.7+ | optional: creaking hearts |
Presets. Pick TREE_PHYSICS (the default) or DYNAMIC_TREES and it sets up Dynamic Tree Physics' and Tree
Physics' configs for you. Change any of those settings yourself and the preset switches to CUSTOM.
Landing.
Wood.
Cleanup.
Also:
Everything is in the server config, saves/<world>/serverconfig/dynamic_tree_physics_patches-server.toml, and in the
config screen under Mods. Each option is explained in the file. The ones you're most likely to touch:
| Option | Default | |
|---|---|---|
preset.preset |
TREE_PHYSICS |
TREE_PHYSICS, DYNAMIC_TREES or CUSTOM |
impact.limb_snap_chance |
0.9 | chance a limb snaps when it hits |
impact.branch_strength |
2.0 | how much weight limbs hold (0 = off) |
impact.trunk_snap_speed |
16 | landing speed that snaps a trunk, m/s (0 = never) |
despawn.small_piece_ticks |
100 | how long small pieces last |
despawn.big_piece_ticks |
6000 | how long big pieces last at rest (0 = forever) |
performance.break_effects_per_tick |
4 | break sounds and particles per tick |
MIT. Dynamic Tree Physics, Dynamic Trees, Tree Physics, Sable and the other mods belong to their authors.