A server-side Forge mod for Minecraft 1.20.1 that prevents players from claiming chunks containing structures. Protects villages, temples, monuments, and other important structures from being claimed and griefed.
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All commands require OP level 2.
| Command | Description |
|---|---|
/dtos reload |
Reload config and clear cache |
/dtos check [x z] |
Check protection status of a chunk |
/dtos debug [x z] |
List all structures in a chunk |
/dtos cache clear |
Clear the protection cache |
/dtos cache stats |
Show cache statistics |
Config file: dont_touch_our_structures-common.toml
affect_singleplayer - Enable protection in singleplayer (default: false)bypass_with_op - Allow OPs to bypass protection (default: true)op_bypass_level - Minimum OP level for bypass (default: 2)protect_surface - Protect surface structures (default: true)protect_underground - Protect underground structures (default: false)Structure, dimension, and biome filtering each support three modes:
WHITELIST - Only listed entries are affectedBLACKLIST - All entries except listed ones are affectedDISABLED - No filteringenable - Add a buffer zone around structures (default: false)default_chunks - Default padding radius in chunks (default: 1)custom_structure_padding - Per-structure padding overrides (e.g. "minecraft:monument=3")custom_denial_message - Custom message with {structure_name}, {structure_type}, {chunk_x}, {chunk_z} placeholdersinclude_structure_name / include_structure_type / include_coordinates - Toggle auto-generated message detailsIf you'd like to support me and the development of my mods, I recommend trying out BisectHosting. Use code "project8gbderam" to get 25% off your first month of a gaming server for new customers.