This mod is currently in beta!
This means there will probably be bugs! Do not use this on an important world that you don't have a backup of. You have been warned!
Currently missing major features:
This mod is a complete rewrite from scratch of DeepMobLearning by xt9/IterationFunk. The purpose of this rewrite was to add several new features (see below) that would have been difficult, if not impossible to implement as a modification of the original.
Most of the original textures and models (also by xt9) have been reused, though mostly modified in some way.
Making this mod would not have been possible without all the work that went into the original!
A server-friendly and peaceful-compatible mod for mob loot acquisition. Originally inspired by the Soul Shards mod, where you could "collect" mob kills to later use them for mob spawners. This mod uses Data Models that you can train by defeating monsters, either in-world or virtually in a Simulation Chamber.
Simulating a model will additionally produce two types of matter:
Simulation Chambers and Loot Fabricators require Forge Energy to operate, which is currently not supplied by this mod. Both machines can be fully automated with either vanilla (hoppers) or mod-added methods, such as Thermal Expansion itemducts or EnderIO conduits.
Get started by making a Deep Learner and at least one Data Model. Insert the Data Model into the Deep Learner and go kill some mobs of the required type to level the Model up to at least Basic tier. Then you can insert it into a Simulation Chamber to start producing Matter!
Data Model, Pristine Matter and Living Matter textures for added types can be supplied by a resource pack or through mods like ResourceLoader. Default fallback textures will be used if no matching texture files are found.
See SettingsGuide.txt in the mod's config folder for more info.
The addon is not compatible with this mod. I haven't decided yet whether I'll make a new version of the addon. Unfortunately, this means that you won't be able to use this mod for the time being.
This mod uses the same item and block registry names as the original, so in-place updating should be possible as follows:
NOTE: Because this mod uses the same mod ID ("deepmoblearning") as the original to enable in-place updating, Forge will complain on first world load that you "downgraded" your mod from a higher version, because this mod's version number is currently lower than the original's. This warning can safely be ignored.
Data Models and Living Matter for the following mods are defined in the default config:
This rewrite was inspired by and originally intended for the OmniFactory modpack, which uses 1.12.2. Once this version is finished, I'm planning to make a 1.16 version. I will not make 1.13/1.14/1.15 versions, so please don't ask for those.
Please report your issue on GitHub, including
No files available for download.