DirectInventory is a lightweight logistics mod for Minecraft designed to automate the organization, sorting, and intelligent distribution of items between containers without the need for complicated pipe networks or expensive systems.
The mod introduces a decentralized, event-based physical network system. Its primary goal is to allow players to manage their storage cleanly: empty your inventory into a single chest, and the mod handles distributing each item to its corresponding location instantly.

The basic cable or physical pipe of the network. It connects filter blocks together and interconnects the various chests in the system. It automatically adapts its shape to form clean corners, lines, or intersections.
The intelligent agent of the network. It must be placed directly attached to a face of a chest or container. Right-clicking it opens a GUI where you can assign a template item that defines which items should be stored in that specific chest.
To ensure your storage system functions properly, follow these steps for physical and logical setup:
insertar imagen de: Ejemplo de red completa con un cofre de depósito y varios cofres grandes con filtros
Place the chest where you plan to dump your inventory after returning from mining or exploring. Connect a Node pipe to any of its open faces.
Node)Run a line of Node pipes from the input chest toward the area where your storage chests are located.
Node Filter)On each target chest, place a Node Filter pointing toward the chest face. Ensure the back end of the filter connects to the main Node line.
Connection Note: Each filter will only connect to one chest and one network pipe, preventing unwanted cross-connections around the filters.
Open the GUI of each Node Filter and click the center slot with the item you want to store in that chest (e.g., Cobblestone, Iron Ingot, etc.).
If you want unsorted items to avoid getting stuck in the input chest, you can leave the GUI of one Node Filter completely empty. This chest will act as a general fallback storage.
When an item transfer is triggered, the mod processes the content following a strict priority order: