Vanilla fishing is quiet - cast, wait, reel in a cod. DeepCatch turns it into a full progression built to slot into an RPG world, a fantasy roleplay server, or any world with a real economy.
Catch fish that belong to their waters. Prepare them by hand. Cook, sell, or infuse your gear with their power. Upgrade your rod. And when you're ready, hunt what sleeps in the deep.
RPG and adventure worlds, roleplay and fantasy servers with an economy, or anyone who thinks vanilla fishing deserves more.
Recommended: I also suggest grabbing Configured (by MrCrayfish) - it gives you an easy in-game menu for adjusting mod settings, so any DeepCatch config options are simple to tweak without having to go in and manually edit files.
Modpacks: Feel free to include DeepCatch in any modpack, public or private - no need to ask. A credit link back to this page is appreciated but not required.
Hi, I'm a solo developer and DeepCatch is my first publically released mod. I always felt fishing deserved to be more than an afk chore, and I wanted something at home in an RPG or roleplay world with a real economy.
Deep Catch was inspired by the game Scale the Depths - its hands-on take on the user fishing experience is what sparked the idea. This is my own original take on that feeling, built for Minecraft.
It's a first release, and more content and improvements will come in future updates. Feedback shapes where it goes, so please leave a comment.
A couple of honest asks:
Thanks for trying my first mod. I hope it makes your waters a little deeper!